Where I’ve Been Online (to Oct. 27)

Approximate Reading Time: 3 minutes
  • Looking for the source of a photo? Try this!

    tags: image search photos searchengine

  • The world is suddenly abuzz with "gamification" a new word that has been created to describe the use of game dynamics to boost customer engagement and loyalty. But on closer examination of of how "gamification"is currently being practised, it’s pretty clear that its evangelists have missed the point about what games and game dynamics are all about. Gamification as it’s currently practised mainly uses points, badges and leaderboards as a means to engage consumers with products, services, applications or websites. The heart of the problem here is that points and badges are being used as if this is the stuff that engages and absorbs people with games. They’re not. They are only the tools that are used to represent the final outcome of a quest, mission or adventure that a gamer has had to work hard to earn.

    tags: gamification badges PBL

  • Eric Gill, Adrian Frutiger and Max Miedinger are names we associate with the classic typefaces designers use on a daily basis. Their font creations are timeless designs that look right at home no matter what century we’re in. This collection of 25 classic fonts is a round up of the best and most popular fonts every designer should own. You can be sure that they will last your whole design career.

    tags: fonts typography design graphic

  • Quality Matters (QM) is a faculty-centered, peer review process that is designed to certify the quality of online and blended courses. QM is a leader in quality assurance for online education and has received national recognition for its peer-based approach and continuous improvement in online education and student learning. QM subscribers include community and technical colleges, colleges and universities, K-12 schools and systems, and other academic institutions. There are three primary components in the Quality Matters Program: The QM Rubric, the Peer Review Process and QM Professional Development. If you are new to QM and wish to learn more, download the Overview and Introduction Presentation and Guide.

    tags: assessment elearning evaluation education courses

  • I receive all the time requests from fellow eLearning developers, instructional designers, training and learning professionals concerning Learning Management System solutions. This is why I begun a broad research to create the Ultimate List of Learning Management Systems. This blog post is the first of a series that will cover 300+ of Learning Management System Solutions, so stay tuned! At the Learning Management Sys

    tags: list learning management LMS

  • From gameplay, to presentation to input devices, videogames are a hotbed of innovation. Ernest Adams notes 50 game design innovations, some that have already made their impact, and others that will shape the future of the medium… Digg this article here. Fifty years ago William Higinbotham built the first videogame with an oscilloscope and some analog circuitry. While games have changed enormously since then, even today’s AAA blockbusters owe some of their success to design innovations made years earlier. In this article I’m going to look at 50 design advances that I feel were especially important, or will prove to be some day. Many of them are actually enhancements to older forms of play; sports, driving, and shooting go back to fairground games and mechanical coin-ops. Other genres, such as turn-based strategy, logic puzzles, and RPGs, began life on the dining room table. We have improved these earlier games in many ways, and the computer has allowed us to create new genres that would be impossible in any other medium. Unfortunately the true innovator of a design idea is often forgotten, while a particularly successful later game gets the credit. For example, more people remember Pong than remember Ralph Baer’s non-computerized design for the Magnavox Odyssey, even though Baer’s work came first. To correct this tendency, I’ll list both the original inventor of the idea (if I could find it) and the best-known early example of the innovation. I don’t promise to be right all the time; corrections are welcome.

    tags: game game design innovations

Posted from Diigo. The rest of my favorite links are here.

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