This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia
I was asked: What strategies can be employed to ensure that games, gamification, and simulation approaches are accessible to a diverse range of learners and professionals in STEM, promoting inclusivity and diversity in these fields?
My Field is: Applying game design principles to teaching and learning (= Gameful Learning)
This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com
There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.
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How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
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Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
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The Complete Guide to Gameful Learning (Book 3)