Approximate Reading Time: 4 minutes Source: What Traditional Classroom Grading Gets Wrong (G)rading policiesâwhich appear to be an objective, fair, and accurate method to describe a student’s academic performanceâoften increase achievement gaps by infusing grades with teachers’ implicit biases or by rewarding or punishing students … Continue reading
Tag Archives: Gamification 101
Approximate Reading Time: 3 minutes Not a âPointless Exerciseâ Briefly, Martini noticed that her students didn’t seem to get the connections she had hoped they would on the assignments she gave, and wondered if it would make a difference if she made those connections explicit. … Continue reading
Approximate Reading Time: 3 minutes Badges, Points, and Leader-boards, oh my! I’m working on a book – a series, actually – about gamifying learning, only lately, I’ve really been struggling with the term itself. GAMIFICATION Hmmmm. It just doesn’t seem to fit anymore. Is that … Continue reading
Approximate Reading Time: < 1 minute It’s not the students’ fault. Not making marks random, and reducing the risks of failure are what gives students more room to really think. We owe them that. We need to get rid of compartmentalized grading entirely, and quit blaming … Continue reading
Approximate Reading Time: 10 minutes This is the response to Ian Schreiber’s comments from the original draft post. (THANK YOU for the help!) Points Point values for quests is unclear – everything in the 1000s doesn’t seem arbitrary, sounds like it’s a system like … Continue reading
Approximate Reading Time: 4 minutes I’m working on the 1st volume of a set of books devoted to gamification in learning. There seems to be quite a bit of confusion about what gamification is and isn’t, and an LOT of marketing sales-speak that mostly describes … Continue reading
Approximate Reading Time: < 1 minute âAppropriate practice is the single most neglected aspect of effective instruction.â (Merrill, 2001) This is one of MANY reasons why gamification can be helpful in formal learning. We can reward practice. We SHOULD reward practice. I used to think that … Continue reading
Approximate Reading Time: < 1 minute I often hear people talking about adding elements of chance to an experience to make it more interesting. For instance, adding a random reward for doing a certain task in a system…. Source: Gamblification – don’t gamble with your people … Continue reading