What Traditional Classroom Grading Gets Wrong – and how to fix it.

Approximate Reading Time: 4 minutes Source: What Traditional Classroom Grading Gets Wrong (G)rading policies‚ÄĒwhich appear to be an objective, fair, and accurate method to describe a student’s academic performance‚ÄĒoften increase achievement gaps by infusing grades with teachers’ implicit biases or by rewarding or punishing students … Continue reading

Worth Sharing: Making Sure Yours is not a ‚ÄėPointless Exercise‚Äô

Approximate Reading Time: 3 minutes Not a ‚ÄėPointless Exercise‚Äô Briefly, Martini noticed that her students didn’t seem to get the connections she had hoped they would on the assignments she gave, and wondered if it would make a difference if she made those connections explicit. … Continue reading

The Guide to Computer Simulations and Games, 1st(+1) edition almost done.

Approximate Reading Time: < 1 minute We are almost there. The publisher webpage is up, and we are offering a free preview that includes the first two chapters. We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published … Continue reading

The Guide to Computer Simulations and Games to be re-released.

Approximate Reading Time: < 1 minute We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we have decided to … Continue reading

[Gameful Learning] Table of Contents for Gamification 101

Approximate Reading Time: < 1 minute Here is the current Table of Contents for Gamification 101 (Book 1) Gamification 101: An Inquiry Based Journey Part 1 – Background Prologue What s Gamification? A Description of the Course Part 2 – The Journal Reflecting on Previous Versions … Continue reading

[Gameful Learning]: TWO BOOKS

Approximate Reading Time: < 1 minute I’ve decided to split my new¬†book into two parts. Book 1 working title – Gamification 101: An Inquiry Based Journey ~ 150-200 pages; likely retail price: under $30 This book is written as a kind of journal that describes the … Continue reading

So you want to write a book…

Approximate Reading Time: < 1 minute I just recently submitted the final draft of my upcoming book¬†to¬†the editor, and I came across this page from Scott Meyers that has some good advice: Scott Meyers: Advice to Prospective Book Authors. It’s long, but if you are thinking … Continue reading

Now Available: Introduction to Game Development Using Processing

Approximate Reading Time: < 1 minute ¬†It’s finally out!! Introduction to Game Development Using Processing¬†by Jim Parker This book guides you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games are¬†created, and … Continue reading