Tackling Real-World Problems in Education Using Gamification (a.k.a. Gameful Learning)

Approximate Reading Time: < 1 minute

This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: How can games, gamification and simulations be designed to tackle complex, real-world challenges and encourage problem-solving skills among learners, both in educational settings and in professional practice?

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

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