Approximate Reading Time: < 1 minute A new resource well worth checking out! http://www.seriousgames.today Who Made This? This site was built by Digitalmill, Inc. Digitalmill is a consulting and development firm focused on games, videogames, and their related technologies led by Ben Sawyer.Based in Freeport, Maine, just … Continue reading
Tag Archives: Game-Based Learning
Approximate Reading Time: < 1 minute I recently posted a table explaining the differences between games, serious games, educational, games, GBL, etc. I thought a concrete example might help to understand the distinctions. Say we are using The Parable of the Polygons to help a high school … Continue reading
Approximate Reading Time: < 1 minute This question keeps coming up. Here’s a handy table to help. This is an updated version of the table I created back in 2015. Note: This image is not to be posted anywhere or re-used without my written permission. Citation: … Continue reading
Approximate Reading Time: < 1 minute It’s been a long time in development, but I am thrilled to announce that we are finally in the last stages of development. There is one more set of tests to complete, one more set of adjustments… It should be … Continue reading
Approximate Reading Time: < 1 minute Game-Based Learning / Gaming / Learning / Social Learning While this isn’t a new article, it’s one worth repeating. The 4 Myths described by Kapp are: Gamification and Games are the same. Gamification alienates older learners. There is no science … Continue reading
Approximate Reading Time: < 1 minute I’m not sure how I feel about putting a cutsie skin on tetris when the blocks are made to represent slaves (i.e. people) and the ‘board’ is a slave ship. I think I get the idea they are trying to … Continue reading
Approximate Reading Time: < 1 minute Many people in Education seem to believe that fun and education are at odds with each other. Some years ago I did a survey with public school teachers to see if they were using games in school, and if not, … Continue reading
Approximate Reading Time: 2 minutes In my upcoming book I talk about the importance of teacher support for educational games. It is the 3rd pillar in my 4PEG model. In order to gain acceptance in a traditional classroom, GBL ‘objects’ need to be “canned”, meaning they need to … Continue reading