Why do eggs have so many shapes?

Approximate Reading Time: 3 minutes

A massive new study finds that how much a bird flies influences how their egg rolls

OK.

Great webpage, design-wise.

BUT, I have TWO problems with the science.

Yes, yes, I don’t have degrees in ornithology.
OTOH I *DO* have 30 years’ experience keeping and raising poultry (ducks, geese, turkeys, chickens, guineas, and the odd wild rescue).
 

Problem ONE:

STOP TALKING ABOUT EVOLUTION AS IF THE ANIMAL IS MAKING A CONSCIOUS CHOICE TO CHANGE! ! ! ! ! ! ! !

In order to get the most out of (or into) their eggs, strong fliers make them with asymmetrical or elliptical shapes—which have more volume, relative to their girth, than perfectly spherical eggs.

Forgive me, but this is BULLSHIT.

The ones who are better adapted survive better.

NO, the bird did NOT make symmetrical eggs so there’d be more room! Those eggs that had more room tended to hatch better, and maybe even produce stronger babies. THOSE babies survive and then THEIR eggs are more likely to be the same shape as theirs were.

It may seem like a subtle distinction, but it’s really not.

 These days, when so many people have become so far removed from nature that they no longer understand any of it, let alone knowing where their food comes from, keeping this distinction clear is more important than ever.

Too many people now believe that every baby born on the planet should get to live (you know, eating meat is wrong, “culling” is evil, we need to save all the baby polar bears, ….).

Digit & the Turkeys

The TRUTH is that by FAR the VAST majority of life on the planet exists to be food for something else. Take cod for example:

A female cod will lay up to 500 000 eggs per kg of her own weight. Consequently, a 3 year-old female of half a kg can produce 250000 eggs; an 8 year-old female of 5 kg can produce 2.5 million eggs per year. A cod can live to over 25 years of age and weigh over 90 kg. (Source: http://www.ucd.ie/codtrace/codbio.htm)

Just imagine what the oceans would look like if even HALF of those millions and millions of eggs survived to adulthood. They DON’T. They were NEVER designed to. In order to keep the population stable, ONLY TWO of those eggs need to survive long enough to reproduce.

ONLY TWO. Any more and we get an overpopulation. Any less, and the population will eventually die out.

ALL THE OTHERS NEED TO DIE.  THAT’S HOW EVOLUTION WORKS.

Problem TWO:

ONE SINGLE TRAIT IS NOT GOING TO EXPLAIN EVERYTHING ! !

The relationship between flying ability and egg shape does have exceptions, though. For example, whereas ostrich eggs tend to be spherical, kiwi eggs are elliptical—even though both species don’t fly. Flightless penguins also lay asymmetrical eggs, which researchers pin on their streamlined body plans, designed for powerful underwater swimming.

These guys really have to spend more time actually WITH birds.

Do turkeys feel? Offer one a dandelion and tell me they don’t look happy…..

Never mind the reiteration of Problem #1 here (again), it’s incredibly naive to imagine that there is ONE deciding factor in something as complex as egg shape. That said, it is not the distance they fly that will have influence on the egg, but rather the shape of the bird. Not just the baby bird either.

Let’s suppose the egg just HAPPENS to be a perfect shape. That means the baby will be able to get out of the shell easily (something affected by the baby’s shape AND the egg’s shape, among other things). It will also mean that THAT baby will grow up into an adult healthy enough to live long enough to have it’s own eggs, at least TWO of which need to survive long enough to have THEIR own eggs,…..

In addition to that, the egg needs to survive its own life as an egg …. meaning it needs to come out without injuring mom, stay in the nest, survive mom (or dad) sitting on it, and do that long enough for the baby to develop and hatch. This easily explains the difference between ostrich and kiwi eggs: ostriches are BIG birds and lay their eggs in a sandy nest – round is fine, and kiwis lay gigantic eggs in relation to their body size – their eggs HAVE to be body shaped or they’ll never make it out without injuring mom.

On the whole, pointier eggs tend to laid by birds who have nests on the ground. Asymmetrical eggs tend to roll back to their starting position.  this was not a design CHOICE. The ones that didn’t roll back didn’t hatch. Eggs laid in well-made nests, for the most part, don’t need to be so asymmetrical. So there is less selective pressure favouring the pointy ones.

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Gene Rummy Released!

Approximate Reading Time: < 1 minute

$35.99 (+shipping)

Gene Rummy is now available! Both the Full and Novice versions are available for purchase now!

Gene Rummy is a bunny-themed card game that helps teach the basic principles of Mendelian inheritance.
We’ve all heard the idiom: “breeding like rabbits”.

Well, here is a card game that brings it to life!
No smell, no fuss, no need for cages!

Here’s a visual way to learn the jargon and the basic principles of Mendelian inheritance while playing a fast-paced card game.

$24.99 (+ shipping)

Gene Rummy is a variation of Gin Rummy, which is one of the most popular card games of the mid-20th century, and still popular today. Here at Mink Hollow Media, we’ve been looking for a way to combine our expertise in teaching and science with our decades of first-hand experience playing around with coat colors in rabbits. We think you will enjoy our take on this classic card game, and invite you to learn about the principles of Mendelian Genetics and Inheritance along the way.

Find out more at the game site.

Source: http://minkhollow.ca/gene-rummy/

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We Are Finally Ready (Almost) – Gene Rummy

Approximate Reading Time: < 1 minute

It’s been a long time in development, but I am thrilled to announce that we are finally in the last stages of development. There is one more set of tests to complete, one more set of adjustments…

It should be ready in about a month.

As soon as it is published, I will make purchasing information available on the Gene Rummy site.

There will be 2 versions available:

  1. The Novice Game
  2. The Advanced Game

The Novice Game includes only two gene series (black/brown and dense/dilute), while the Advanced game includes four. The rules of play are the same for both, but the scoring is a little different.

Stay tuned…..

Source: We Are Finally Ready (Almost) – Gene Rummy

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Worth Sharing: ‘Collaboration’ Creates Mediocrity, Not Excellence, According to Science | Inc.com

Approximate Reading Time: < 1 minute

Boy, can I relate to this:

A recent study published in Applied Psychology has now confirmed that a collaborative work environment can make top performers–the innovators and hard-workers–feel miserable and socially isolated.

The problem is that rather than seeing a top performer as a role models, mediocre employees tend to see them as threats, either to their own position in the company or to their own feelings of self-worth.

Rather than improving their own performance, mediocre employees socially isolate top performers, spread nasty rumors about them, and either sabotage, or attempt to steal credit for, the top performers’ work. As the study put it: “Cooperative contexts proved socially disadvantageous for high performers.”

Source: ‘Collaboration’ Creates Mediocrity, Not Excellence, According to Science | Inc.com

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[Gameful Learning] Table of Contents for Gamification 101

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Here is the current Table of Contents for Gamification 101 (Book 1)

Gamification 101: An Inquiry Based Journey

Part 1 – Background

  1. Prologue
  2. What s Gamification?
  3. A Description of the Course

Part 2 – The Journal

  1. Reflecting on Previous Versions
  2. Module Maps
  3. Scoring
    1. It All Adds Up
    2. On The Randomness of Grades
    3. Death to Deadlines
    4. 5 Ways to Make Marking Easier
    5. Breaking Molds
      1. Prior Work
      2. Double Dipping
      3. Collaborative Exams
  4. Questing
    1. About Those Quests
    2. The Iterative Quest
    3. Other Chain Quests
    4. New Quests
  5. Getting the Course Up and Running
    1. Submission and Grading System
    2. What Does a Gamified App Need to Be?
    3. Efficient Marking That Doesn’t Short-change Students
  6. ShowTime
    1. The First Few Weeks
    2. Mid-Term Reality Check
    3. Reaching Out to My Students
    4. The Home Stretch

Part 3 – End Game

  1. Bona Fide Criterion-References Assessment
  2. Lessons Learned – Again

Part 4 – Supplementary Materials

  1. Endnotes
  2. Quest List
  3. Quest Log
  4. Master Grade Book
  5. Brief Primer on Google Sheets
    1. Sheets Basics
    2. Linking Sheets Together
    3. Doctopus
    4. Mail Merge
  6. Glossary

Thoughts?

Source: gameful-blog:table_of_contents_for_gamification_101 [Gameful Learning]

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[Gameful Learning]: TWO BOOKS

Approximate Reading Time: < 1 minute

I’ve decided to split my new book into two parts.

Book 1 working title – Gamification 101: An Inquiry Based Journey

~ 150-200 pages; likely retail price: under $30

This book is written as a kind of journal that describes the process I went through while setting up and running a fully gamified course.
It is meant to be both guide for people who want to get a course up and running quickly as well as for those who are still trying to decide if this is something they want to do so they can see what’s involved.

Book 2 working title – Gamification: A Practical Guide for the Classroom
will take a more ‘structured’ approach and will include more in the way of supporting research and theory.

~ 350-400 pages; preferred retail price: under $50

See: Table of Contents

Thoughts?
Source: gameful-blog:two_books [Gameful Learning]

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New Book: Choosing and Using Digital Games in the Classroom: A Practical Guide

Approximate Reading Time: < 1 minute

I am thrilled to announce that my book is now available. This book is full of lists and practical advice on how to use games in the classroom. It takes you from the theories that underpin both learning and teaching with games to the practical application of these theories. There are dozens of strategies for using games in the classroom and templates to help you design and build lesson plans for single classes or entire courses.

For some sneak peeks – including some of the many images – try here.

Springer Site (includes both hardcover and eBook versions)

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The Clark-Kozma Debate in the 21st Century

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For a long time now, this paper has been the most popular paper on my academia.edu collection, and I finally figured out why……

© K.Becker 2016

© K.Becker 2016

Turns out, this paper is required reading in a number of courses, both at the undergrad and the grad level. Cool.

This paper takes a fresh look at the Clark/Kozma debate from the perspective of 21st century new media technologies in general and serious games in particular. After a brief re-cap of the key elements of the debate, a relatively recent article by R.E.Clark is summarized that brings serious games into the conversation. Clark’s allegations are addressed and the case is made that digital games form a distinct medium that can not easily be lumped in with other educational technologies. The author draws on over a decade of personal experience teaching with games to move the debate to the next level and offer some recommendations for when and how games can be used effectively in formal contexts.

snap02859Becker, K. (2010) The Clark-Kozma Debate in the 21st Century , CNIE Conference 2010, “Heritage Matters: Inspiring Tomorrow” Saint John, New Brunswick, May 16-19, 2010.

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