Tag Archives: Games

Gamasutra – Features – The Top 10 Things The Game Industry Can Learn from Film Production

Well worth the read: How do we utilize these ideas to make higher quality games faster, cheaper? Let’s review! Pre-Production: Develop solid game concepts before production crews are brought in Vet concepts in a similar way to the film script … Continue reading

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Question of the Day: What is the most important ” ingredient” to create and sell a successful educative video game????

This is a discussion that recently started on one of the LinkedIn lists I’m on. It’s a really good question, but one without a simple answer. Suggested answers have included: There isn’t one thing – games are complex. Must be … Continue reading

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Game-Education.Com – Home

A new place to check out if you’re looking for information on game education. Game-Education.Com – Home. 1 person likes this post. Like Unlike

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Cool – Texting of the Bread

TextingoftheBread.com. How come no-one told me they’d re-skinned this again?! I *still* think Typing of the Deadwas one of the best typing tutors ever made, but this one might actually less push-back from teachers (assuming of course, teachers even acknowledge … Continue reading

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“Working with researchers who are legendary game designers in their own mind” | Pamela M. Kato, EdM, PhD

  “Working with researchers who are legendary game designers in their own mind” | Pamela M. Kato, EdM, PhD. A nice piece. Researcher also = client here. 1 person likes this post. Like Unlike

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For Creators of Video Games, a Faint Line on Cloning – NYTimes.com

For Creators of Video Games, a Faint Line on Cloning – NYTimes.com. Indie developers simply don’t have the infrastructure to produce games in the same way that the big companies do. Yes, I know that the big companies all started … Continue reading

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Gamasutra – Features – Jerked Around by the Magic Circle – Clearing the Air Ten Years Later

Gamasutra – Features – Jerked Around by the Magic Circle – Clearing the Air Ten Years Later. A broad strokes definition: The magic circle is the idea that a boundary exists between a game and the world outside the game. … Continue reading

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Gamasutra – Features – 7 Things To Know About HTML5

Here’s why it’s best to wait a bit before developing anything non-trivial in HTML-5 Gamasutra – Features – 7 Things To Know About HTML5. Be the first to like. Like Unlike

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