- My name is Katrin Becker. This is my blog. It is about Digital Games, Educational Technology, Computer Science, Academia, and sometimes Rural Life and other notions. Comments are welcome but will be edited as necessary to maintain relevance.
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Tag Archives: Games
Gamasutra – Features – The Top 10 Things The Game Industry Can Learn from Film Production
Well worth the read: How do we utilize these ideas to make higher quality games faster, cheaper? Let’s review! Pre-Production: Develop solid game concepts before production crews are brought in Vet concepts in a similar way to the film script … Continue reading
Question of the Day: What is the most important ” ingredient” to create and sell a successful educative video game????
This is a discussion that recently started on one of the LinkedIn lists I’m on. It’s a really good question, but one without a simple answer. Suggested answers have included: There isn’t one thing – games are complex. Must be … Continue reading
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Tagged Education, Educational Technology, Edugames, Game Design, Games
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Game-Education.Com – Home
A new place to check out if you’re looking for information on game education. Game-Education.Com – Home. 1 person likes this post. Like Unlike
Cool – Texting of the Bread
TextingoftheBread.com. How come no-one told me they’d re-skinned this again?! I *still* think Typing of the Deadwas one of the best typing tutors ever made, but this one might actually less push-back from teachers (assuming of course, teachers even acknowledge … Continue reading
“Working with researchers who are legendary game designers in their own mind” | Pamela M. Kato, EdM, PhD
“Working with researchers who are legendary game designers in their own mind” | Pamela M. Kato, EdM, PhD. A nice piece. Researcher also = client here. 1 person likes this post. Like Unlike
Gamasutra – Features – Jerked Around by the Magic Circle – Clearing the Air Ten Years Later
Gamasutra – Features – Jerked Around by the Magic Circle – Clearing the Air Ten Years Later. A broad strokes definition: The magic circle is the idea that a boundary exists between a game and the world outside the game. … Continue reading
Gamasutra – Features – 7 Things To Know About HTML5
Here’s why it’s best to wait a bit before developing anything non-trivial in HTML-5 Gamasutra – Features – 7 Things To Know About HTML5. Be the first to like. Like Unlike

