If you are a teacher, especially in Higher Ed, THIS IS IMPORTANT.

Approximate Reading Time: 5 minutes I’m not going to add anything to this post, as it deserves to stand on its own. I’ll comment in another post. By Margaret Dorsey (I know this is really long, but if you are a professor, or a teacher, or … Continue reading

There’s STILL Trouble in River City, Apparently

Approximate Reading Time: 3 minutes APA Says Video Games Make You Violent, but Critics Cry Bias. It’s disappointing, but really not surprising to see the APA come out with a pronouncement like this.   It is pretty clear that the approach was (as it often … Continue reading

The Virtue of Failure – Designing Games You Can’t Win for Learning

Approximate Reading Time: 2 minutes Thought I should upload a few of my more recent talks. This one is from the CNIE conference in May 2014 that I did with Dana Ruggiero. [P] Presentation Ruggiero, D. & Becker, K. (2014) The Virtue of Failure: Designing … Continue reading

The Calm and The Storm: Simulation and Games – Why All Games are Simu…

Approximate Reading Time: < 1 minute My keynote from last year at the The 24th IASTED International Conference on Modelling and Simulation. The Calm and The Storm: Simulation and Games – Why All Games are Simu…. Be the first to like. Like Unlike … Continue reading

Turns Out, Play is Play, Even If It’s a Videogame

Approximate Reading Time: 2 minutes Well that’s nice to hear. Children get the same value from playing videogames as they do from other forms of imaginative play. A Surprising New Study On How Video Games Impact Children. However, the findings do indicate “that electronic play … Continue reading

Gaming is good for you | Nick Jr. Parents

Approximate Reading Time: 2 minutes From the article: Videogames have got a bad rap over the years. Linked with violence, isolation, sedentary and antisocial behavior – if you believe some of the more hysterical media sources, videogames are symbolic of everything that’s wrong with young … Continue reading

Reverse Design: Final Fantasy 6 – 1

Approximate Reading Time: < 1 minute Last month there was a discussion on one of the forums I belong to about the value of analysing games, particularly when one is interested in games for learning. There was at least one person who did not seem to … Continue reading

Game Taxonomies Are a Mess, and Other Classification Exercises

Approximate Reading Time: 3 minutes One of our assigned readings in my Theories of Games and Interaction for Design course this week has got me thinking again about game taxonomies. Lieberman, D. (2012). Designing digital games, social media, and mobile technologies to motivate and support … Continue reading