- My name is Katrin Becker. This is my blog. It is about Digital Games, Educational Technology, Computer Science, Academia, and sometimes Rural Life and other notions. Comments are welcome but will be edited as necessary to maintain relevance.
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“How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.”
by Abraham Lincoln (1809-1865)Posts Gone By
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- Decorative Media Trap Example: The Elements: A Visual Exploration
- A Stellar Example of Ed vs. Fun: Virtual Frog Dissection
- Where I’ve Been This Week (weekly)
- Flip This: Bloom’s Taxonomy and the notion of Productive Failure
- Where I’ve Been This Week (weekly)
- Struggle continues to plug embedded programming gap
- Where I’ve Been This Week (weekly)
- Gamasutra – Features – The Top 10 Things The Game Industry Can Learn from Film Production
- Anne Murphy Paul: Why Floundering Makes Learning Better | TIME Ideas | TIME.com
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- Learnlets » Kapp’s Gamification for Learning and Instruction
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- Question of the Day: What is the most important ” ingredient” to create and sell a successful educative video game????
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Category Archives: General
Decorative Media Trap Example: The Elements: A Visual Exploration
The Elements: A Visual Exploration. Looks great. Basically a picture book. You’d think that for the price ($13.99) it would be more interactive and that it would include everything one would normally need from a table of elements – like … Continue reading
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Tagged Decorative Media Principle, Education, Educational Technology
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A Stellar Example of Ed vs. Fun: Virtual Frog Dissection
I was looking at a “Top Ten Best of” list today. There are dozens, if not hundreds of these. It’s rarely made clear why or how the people posting these lists are qualified to judge, nor is it usually explained … Continue reading
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Tagged Decorative Media Principle, Ed vs Fun, Education, Educational Technology
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Where I’ve Been This Week (weekly)
Snap! Build Your Own Blocks. Alpha programming language tags: snap scratch News Details Overall, the top five countries, nominally providing the ‘best’ higher education were found to be the United States, Sweden, Canada, Finland and Denmark. However, broken down into … Continue reading
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Flip This: Bloom’s Taxonomy and the notion of Productive Failure
It’s interesting how certain ideas seem to come together in bunches. I was at a conference this week and one of the keynotes talked about his notion of “productive failure“. This is something I’ve been thinking about for quite some … Continue reading
Where I’ve Been This Week (weekly)
Nostalgia Gaming: Frogger Helps Teach Kids Computer Science | KUNC tags: nostalgia gaming teach kids computer science Next Time, Fail Better – Commentary – The Chronicle of Higher Education Humanities students should be more like computer-science students. I decided that … Continue reading
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Struggle continues to plug embedded programming gap
“To be blunt,” Dewar wrote, “adopting Java to replace previous languages used in introductory programming courses – such as Pascal, Ada, C or C++ — was a step backward pedagogically. via Struggle continues to plug embedded programming gap. I started … Continue reading
Where I’ve Been This Week (weekly)
The Ups and Downs of Game-Based Learning | MindShift Games have shown great promise for learning, but it’s not always easy to figure out the logistics of how to use them in class. Every student and teacher’s experience is unique … Continue reading
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Gamasutra – Features – The Top 10 Things The Game Industry Can Learn from Film Production
Well worth the read: How do we utilize these ideas to make higher quality games faster, cheaper? Let’s review! Pre-Production: Develop solid game concepts before production crews are brought in Vet concepts in a similar way to the film script … Continue reading

