Category Archives: General

Decorative Media Trap Example: The Elements: A Visual Exploration

The Elements: A Visual Exploration. Looks great. Basically a picture book. You’d think that for the price ($13.99) it would be more interactive and that it would include everything one would normally need from a table of elements – like … Continue reading

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A Stellar Example of Ed vs. Fun: Virtual Frog Dissection

I was looking at a “Top Ten Best of” list today. There are dozens, if not hundreds of these. It’s rarely made clear why or how the people posting these lists are qualified to judge, nor is it usually explained … Continue reading

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Where I’ve Been This Week (weekly)

Snap! Build Your Own Blocks. Alpha programming language tags: snap scratch News Details Overall, the top five countries, nominally providing the ‘best’ higher education were found to be the United States, Sweden, Canada, Finland and Denmark. However, broken down into … Continue reading

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Flip This: Bloom’s Taxonomy and the notion of Productive Failure

It’s interesting how certain ideas seem to come together in bunches. I was at a conference this week and one of the keynotes talked about his notion of “productive failure“. This is something I’ve been thinking about for quite some … Continue reading

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Where I’ve Been This Week (weekly)

Nostalgia Gaming: Frogger Helps Teach Kids Computer Science | KUNC tags: nostalgia gaming teach kids computer science Next Time, Fail Better – Commentary – The Chronicle of Higher Education Humanities students should be more like computer-science students. I decided that … Continue reading

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Struggle continues to plug embedded programming gap

“To be blunt,” Dewar wrote, “adopting Java to replace previous languages used in introductory programming courses – such as Pascal, Ada, C or C++ — was a step backward pedagogically. via Struggle continues to plug embedded programming gap. I started … Continue reading

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Where I’ve Been This Week (weekly)

The Ups and Downs of Game-Based Learning | MindShift Games have shown great promise for learning, but it’s not always easy to figure out the logistics of how to use them in class. Every student and teacher’s experience is unique … Continue reading

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Gamasutra – Features – The Top 10 Things The Game Industry Can Learn from Film Production

Well worth the read: How do we utilize these ideas to make higher quality games faster, cheaper? Let’s review! Pre-Production: Develop solid game concepts before production crews are brought in Vet concepts in a similar way to the film script … Continue reading

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