Where I’ve Been This Week (weekly)

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Struggle continues to plug embedded programming gap

“To be blunt,” Dewar wrote, “adopting Java to replace previous languages used in introductory programming courses – such as Pascal, Ada, C or C++ — was a step backward pedagogically.

via Struggle continues to plug embedded programming gap.
I started saying this over a decade ago. I even did embedded stuff in my 3rd year data architecture course – my department was uninterested, and the students had a real hard time wrapping their heads around the thought that there are places where resources are limited.

The department fought me when I said that students needed to learn more than one language (Java). The department disagreed when I said that students should learn how to program for environments where bloated OO methods might not work (….But, the ARE no places where efficiency matters!!! It’s all about “Software Engineering”!).

The students had NO idea what it meant to program for a machine that had no disk, only memory.

Part of the reason CS departments are seen as being so out of touch is BECAUSE THEY ARE!!!

University should not be about job training, BUT it is also NOT about teaching only those things the faculty find interesting.

 

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Where I’ve Been This Week (weekly)

  • Games have shown great promise for learning, but it’s not always easy to figure out the logistics of how to use them in class. Every student and teacher’s experience is unique and it takes time to calibrate and tinker to get the best out of the experience.

    What’s more, using games might lead to something neither students or teacher anticipated — more work.

    tags: learning games games-in-learning education

  • Hip dysplasia (HD) in dogs is affected to a larger degree than previously believed by the environment in which puppies grow up.

    It is particularly during the period from birth to three months that various environmental factors appear to influence the development of this disease. During the puppy stage, preventive measures can therefore be recommended with a view to giving dogs disposed to the condition a better quality of life.

    tags: environmental dogs hip

  • No longer relegated to experimental programs, digital games are becoming much more commonly used in classrooms across the country, according to a survey by the Joan Ganz Cooney Center released today.

    Half of the 505 K-8 teachers surveyed said they use digital games with their students two or more days a week, and 18 percent use them daily.

    There will be further, more in-depth coverage of this report in the coming weeks, but in the meantime, some more statistics from the study:

    Nearly 70 percent said that “lower-performing students engage more with subject content with use of digital games.”
    Three-fifths reported “increased attention to specific tasks and improved collaborations among all students.”
    Sixty percent said using digital games “helps personalize instruction and better assess student knowledge and learning.”
    Though most use Apple or PC computers, 25 percent said their students use iPads or tablet computers, and less than 10 percent use other mobile devices or video game consoles.
    62% said games make it easier to level lessons and effectively teach the range of learners in their class.

    tags: survey teachers ganmes edugames

  • What is surprising is what else it improved. In a 2008 study, Susanne Jaeggi and Martin Buschkuehl, now of the University of Maryland, found that young adults who practiced a stripped-down, less cartoonish version of the game also showed improvement in a fundamental cognitive ability known as “fluid” intelligence: the capacity to solve novel problems, to learn, to reason, to see connections and to get to the bottom of things. The implication was that playing the game literally makes people smarter.

    tags: nytimes intelligence game

  • tags: memory learning game brain intelligence

  • It’s never easy to get across the magnitude of complex tragedies — so when Brenda Brathwite’s daughter came home from school asking about slavery, she did what she does for a living — she designed a game. At TEDxPhoenix she describes the surprising effectiveness of this game, and others, in helping the player really understand the story.

    Brenda Brathwaite designs games that turn some of history’s most tragic lessons into interactive, emotional experiences.

    tags: gaming understanding video ted

  • Most of us will do anything to avoid being wrong. But what if we’re wrong about that? “Wrongologist” Kathryn Schulz makes a compelling case for not just admitting but embracing our fallibility.

    tags: TED wrong failure learning talk

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Gamasutra – Features – The Top 10 Things The Game Industry Can Learn from Film Production

Well worth the read:

How do we utilize these ideas to make higher quality games faster, cheaper? Let’s review!

Pre-Production:

  • Develop solid game concepts before production crews are brought in
  • Vet concepts in a similar way to the film script development process

Production:

  • Hire a skilled time management specialist
  • Keep crews productive by planning and paying for overtime and providing meals
  • Ensure team members are consistently in the loop for game changes and vision
  • Define team roles and have one clear creative director
  • Delegate tasks off leadership to allow them to focus on moving the rest of the team forward
  • Balance improvements and high quality with sticking to the original product vision

Post-Production

  • Make sure post-production time is planned in your budget
  • Use post-production to its fullest capacity, acknowledging that it is half the game

via Gamasutra – Features – The Top 10 Things The Game Industry Can Learn from Film Production.

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Anne Murphy Paul: Why Floundering Makes Learning Better | TIME Ideas | TIME.com

 

Anne Murphy Paul: Why Floundering Makes Learning Better | TIME Ideas | TIME.com.

Interesting:

With one group of students, the teacher provided strong “scaffolding” — instructional support — and feedback. With the teacher’s help, these pupils were able to find the answers to their set of problems. Meanwhile, a second group was directed to solve the same problems by collaborating with one another, absent any prompts from their instructor. These students weren’t able to complete the problems correctly. But in the course of trying to do so, they generated a lot of ideas about the nature of the problems and about what potential solutions would look like. And when the two groups were tested on what they’d learned, the second group “significantly outperformed” the first.

Too often we race in to “help” when people are struggling. We give them answers when often all they need is a little guidance. This is especially true in formal education – often to an extreme degree with very young children. The desire to help them avoid frustration is perfectly natural, but it is how we learn. If we prevent this kind of learning by racing in to help to quickly (by, for example, providing too much “scaffolding”) the learning doesn’t stick, and, ultimately, the learners stop trying.

 

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Where I’ve Been This Week (weekly)

  • So, as an instructional designer, part of my job is to make things clear and easy to understand, right?

    Well, it turns out that’s not necessarily the best option.

    tags: e-learning learning errors being_wrong

  • As an early investor in social gaming, I’m often speaking on panels to audiences of gamers, investors, and game company execs. At one such event — the Future of Media conference hosted by Stanford’s Graduate School of Business — the opening question was why gaming is relevant to people who are not gamers. The panelists — folks from IGN, Activision, GaiKai, and Riot Games as well as myself — gave some interesting reasons for why non-gamers should care about the game market:

    tags: games gamification social_gaming gamers

  • Chocolate-covered broccoli. That’s what designers of educational games call digital products that drape dull academic instruction in the superficially appealing disguise of a game. Instead of placing the fun of discovery and mastery at the heart of the game, these imposters use the trappings of games “as a sugar coating” for their otherwise unappetizing content, note Jacob Habgood and Shaaron Ainsworth.

    The two researchers, from the University of Nottingham in England, recently decided to find out whether children could detect such subterfuge, and whether they benefited more from lessons that masquerade as games—or from games that make learning an end in itself.

    tags: gamification motivation games-in-learning

  • In his wonderful essay on Alan Perlis’ 1961 Sloan School lecture, Michael Mateas points out that Perlis explicitly saw programming as a medium.

    Here Perlis makes it clear that programming is a medium, in fact the medium peculiarly suited for describing processes, and as such, a fundamental component of cultural literacy, and a fundamental skill required of new media practitioners and theorists.

    I’ve always loved the idea of programming as a form of expression, and most CS departments used to teach different paradigms of programming as different ways of thinking about problems. Google searching, you’ll find that “Computation/programming as an expressive medium” is being taught out there — but not to computer scientists. Film students, digital media theorists, even social scientists are being taught about programming as a medium. But for the most part, not computer scientists.

    tags: mark_guzdial programming computing education blog

  • Wow, no one saw this coming. The University of Florida announced this past week that it was dropping its computer science department, which will allow it to save about $1.7 million. The school is eliminating all funding for teaching assistants in computer science, cutting the graduate and research programs entirely, and moving the tattered remnants into other departments.

    tags: computer_science via:packrati.us university science

  • If you’re involved in the startup community or even just follow Hacker News, there’s a pretty good chance that you’ve heard about “lean startups” or the “lean startup method.” In his bestselling book, The Lean Startup, Eric Ries outlines a framework for small, innovative teams to more efficiently find product/market fit for new products. At its core is a focus on evaluating product design decisions based on user data gathered from scientific experiments. Eric argues that by making “validated learning” your key goal, you shortcut your time to building a wildly successful mass market product.

    tags: games business startup game_design

  • From the outside, evolution sometimes seems fairly obvious: Finch beaks got bigger to crack harder nuts, dolphins and sharks developed shapes that let them move smoothly through the water. A peek under the skin and into the genes, however, can yield surprises. Pygmies have just gotten such a close look. And being short–their most obvious feature–may actually be a sort of evolutionary side effect: What they really needed were genes that confer resistance to disease, and those same genes happened to disrupt growth.

    tags: matter chronicle higher genetics pygmies disease_resistance

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Dr. Seuss’ Yertle The Turtle Banned At One Canadian School | The Mary Sue

via Dr. Seuss’ Yertle The Turtle Banned At One Canadian School | The Mary Sue.

“I know up on top you are seeing great sights, but down here on the bottom, we too should have rights,”

is causing problems.
Really.
Really?!

Shouldn’t be especially surprising. When I was still tenured faculty at the University of Calgary, my Dean went ballistic because I had posted “The Emperor’s New Suit” on my website (the link is to the original page I had – now living in exile on my own domain). I was actually called in to a disciplinary meeting where they threatened me if I didn’t remove it immediately.
If Hans Christian Anderson poses a threat, then Dr. Seuss is surely right over the top.

Wait’ll they get wind of The Sneeches and Other Stories.

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Learnlets » Kapp’s Gamification for Learning and Instruction

Clark Quinn has written a well considered review of a new book on Gamification. It’s nice to see more people getting past all the superficial gamification hype. There’s some good stuff here.

Learnlets » Kapp’s Gamification for Learning and Instruction.

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