Gamification 101[21]: Reaching Out to My Students

Approximate Reading Time: < 1 minute This is the continuing saga of my current iteration of a gamified course (#21). In a previous post I said I would send out personal emails to all my students, telling them how they are doing and what they need to do to … Continue reading

Gamification 101[20]: Bona Fide Criterion-Referenced Assessment

Approximate Reading Time: 4 minutes If we really intend to assess people according to described criteria, and if we really want to let go of the simpler time-referenced assessment, then we should be willing to accept evidence created by our students regardless of when, where, or why it was created, right?

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Gamification 101[19]: Mid-Term Reality Check

Approximate Reading Time: 3 minutes This is Part 19 in my continuing saga of my current iteration of a gamified course. We have just passed the midway point in the course and things are mostly going well. We’re in week 7 out of 13. Attendance: … Continue reading

Gamification 101[18]: End of Week Three

Approximate Reading Time: < 1 minute This is Part 18 in my continuing saga of my current iteration of a gamified course. Most of my students are well on their way. We have spent a lot of time talking about the way the course is organized … Continue reading

What Could Be Gained If Every Course at Your School Were Gamified?

Approximate Reading Time: 2 minutes What if all instructors could access the students’ badges (or other credentials). This could ultimately have far-reaching implications for how students earn credit, what kind of work they are required to do in their classes, and more. I once designed an inquiry-based … Continue reading

Gamification 101[17]: What Does a Gamified Grading Application Need to Have?

Approximate Reading Time: 3 minutes This is Part 17 in my continuing saga of my current iteration of a gamified course. As I’ve said before, current course management systems don’t have the flexibility required to accommodate a gamified design such as mine (here and here). … Continue reading

Gamification 101[16]: End of Week Two

Approximate Reading Time: < 1 minute This is Part 16 in my continuing saga of my current iteration of a gamified course. SO at the end of week two I have a greater % of students with “points on the board” than I ever have. This … Continue reading

Gamification 101[15]: Efficient Marking that Doesn’t Short-Change Your Students

Approximate Reading Time: 3 minutes This is Part 15 in my continuing saga of my current iteration of a gamified course. Given that this design allows for students to submit up to 60 different items for assessment (some of which have multiple parts) as well … Continue reading