Worth Sharing: Why Playfulness Is the Key to Success in the 21st-Century

Approximate Reading Time: 2 minutes THIS is why my version of “gamification” is so important. The Most Important Skill of Today? Source: Why Playfulness Is the Key to Success in the 21st-Century   Not making room for play in modern adult life is a strategic … Continue reading

Worth Sharing: Serious Games Today

Approximate Reading Time: < 1 minute A new resource well worth checking out! http://www.seriousgames.today Who Made This? This site was built by Digitalmill, Inc. Digitalmill is a consulting and development firm focused on games, videogames, and their related technologies led by Ben Sawyer.Based in Freeport, Maine, just … Continue reading

If you are a teacher, especially in Higher Ed, THIS IS IMPORTANT.

Approximate Reading Time: 5 minutes I’m not going to add anything to this post, as it deserves to stand on its own. I’ll comment in another post. By Margaret Dorsey (I know this is really long, but if you are a professor, or a teacher, or … Continue reading

“Serious” games and the role of gaming beyond entertainment – Calgary Journal Online

Approximate Reading Time: < 1 minute By Jasper McGregor | jmcgregor@cjournal.ca Oct 11, 2018 Video games are changing as rapidly as our reliance on them, serving functions that go well beyond entertainment and escapism. Just ask Katrin Becker, a Calgary-based expert on “serious games,” or games … Continue reading

Evolution of the “Good” vs “Bad” Gamification Chart, PART 2.

Approximate Reading Time: 10 minutes   This is the response to Ian Schreiber’s comments from the original draft post. (THANK YOU for the help!) Points Point values for quests is unclear – everything in the 1000s doesn’t seem arbitrary, sounds like it’s a system like … Continue reading

Evolution of the “Good” vs “Bad” Gamification Chart, PART 1.

Approximate Reading Time: 4 minutes I’m working on the 1st volume of a set of books devoted to gamification in learning. There seems to be quite a bit of confusion about what gamification is and isn’t, and an LOT of marketing sales-speak that mostly describes … Continue reading

Just in time for the start of term…The Guide to Simulations and Games

Approximate Reading Time: < 1 minute Available for a limited time for $9.99(US) with this coupon. Be the first to like. Like Unlike … Continue reading

The Guide to Computer Simulations and Games NOW AVAILABLE!

Approximate Reading Time: < 1 minute We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we are releasing the … Continue reading