What Traditional Classroom Grading Gets Wrong – and how to fix it.

Approximate Reading Time: 4 minutes Source: What Traditional Classroom Grading Gets Wrong (G)rading policies—which appear to be an objective, fair, and accurate method to describe a student’s academic performance—often increase achievement gaps by infusing grades with teachers’ implicit biases or by rewarding or punishing students … Continue reading

Worth Sharing: Making Sure Yours is not a ‘Pointless Exercise’

Approximate Reading Time: 3 minutes Not a ‘Pointless Exercise’ Briefly, Martini noticed that her students didn’t seem to get the connections she had hoped they would on the assignments she gave, and wondered if it would make a difference if she made those connections explicit. … Continue reading

The Guide to Computer Simulations and Games, 1st(+1) edition almost done.

Approximate Reading Time: < 1 minute We are almost there. The publisher webpage is up, and we are offering a free preview that includes the first two chapters. We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published … Continue reading

The Guide to Computer Simulations and Games to be re-released.

Approximate Reading Time: < 1 minute We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we have decided to … Continue reading

[Gameful Learning] Table of Contents for Gamification 101

Approximate Reading Time: < 1 minute Here is the current Table of Contents for Gamification 101 (Book 1) Gamification 101: An Inquiry Based Journey Part 1 – Background Prologue What s Gamification? A Description of the Course Part 2 – The Journal Reflecting on Previous Versions … Continue reading

[Gameful Learning]: TWO BOOKS

Approximate Reading Time: < 1 minute I’ve decided to split my new book into two parts. Book 1 working title – Gamification 101: An Inquiry Based Journey ~ 150-200 pages; likely retail price: under $30 This book is written as a kind of journal that describes the … Continue reading

So you want to write a book…

Approximate Reading Time: < 1 minute I just recently submitted the final draft of my upcoming book to the editor, and I came across this page from Scott Meyers that has some good advice: Scott Meyers: Advice to Prospective Book Authors. It’s long, but if you are thinking … Continue reading

Now Available: Introduction to Game Development Using Processing

Approximate Reading Time: < 1 minute  It’s finally out!! Introduction to Game Development Using Processing by Jim Parker This book guides you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games are created, and … Continue reading