Approximate Reading Time: < 1 minute
Productivity and Play in Digital Media and Learning | DMLcentral
“The authors of the study state that the usage policies for publicly accessible computers tend to favor “productive” uses — such as looking for work or conducting research — over (supposedly) non-productive ones, like playing games or accessing social networks. However, in their research, they found that it was not easy to separate these two activities, either in the minds of users or in the effect of these activities on the type of learning that users were able to accomplish. The authors found that the majority of the people they studied first learned how to use computers and other communication technologies from family members, and those first experiences most often consisted of playing games and accessing social networks. This personal, social introduction to computers was contrasted with formal computer instruction, which respondents found to be unhelpful and overly simplistic.”
3 Ways Coding and Gaming Can Enhance Learning | Edutopia
“Coding isn’t just for computer science any more. Educators are finding that teaching students to write code and design games enhances learning and creates engagement. These examples illustrate how coding and games are being used across the curriculum and at all levels, as well as why great teaching is at the very heart of this innovation. “
Posted from Diigo. The rest of my favorite links are here.
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