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It’s an ICE Time to Leave ADDIE Behind
For many years, Michael Allen has been sounding the call to move beyond ADDIE towards a process that is more responsive, flexible, and manageable. More importantly, to move to a process that can actually produce high quality learning experiences. Yesterday at the ASTD ICE conference in Denver, he once again challenged us to leave ADDIE behind. But for what you ask? That’s a great question (A question for which I sure hope you already know the answer…hint, hint). Before we talk about WHAT to leave ADDIE behind for, let’s discuss WHY you should leave ADDIE – and most traditional processes for that matter. These traditional processes have been churning out some disappointing training over the years. This disappointment is measured by the impact on the training departments, management, learners, and even shareholders. Training departments spend too much money and time on training that has little, if any, impact on the performance of the learners. Management is in the constant cycle of allocating ever diminishing budgets which are not adequate to build training that has any return-on-investment. Learners are becoming disillusioned and unmotivated by the boring, lifeless click-through training to which they are subjected. Shareholders are seeing their organizations miss opportunities to improve performance and efficiency, and therefore the bottom line.
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How Might Video Games Be Good for Us? | Big Questions Online
By Jane McGonigal October 15, 2012 Is gameplay good for us? It’s a question I hear daily from gamers – as well as from their parents, teachers, doctors, therapists, and pastors. There’s certainly good reason to ask this question. Collectively, as a planet, we now spend more than one billion hours every single day playing videogames – a total that’s up more than 50% from just three years ago. Meanwhile, the average young person racks up 10,000 hours playing videogames by the age of twenty-one. (By comparison, they will spend just 10,084 hours in the classroom throughout all of middle school and high school combined.)
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Material on work computer private, court rules – The Globe and Mail
Ontario’s top court has found a right to privacy in material contained on a work computer. A judgment on Tuesday from the Ontario Court of Appeal broke new ground on an issue that is exploding into the court system – the extent to which Internet information is private and beyond the reach of the law.
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How 10 Colleges Are Using Game-Based Learning Right Now | Edudemic
How 10 Colleges Are Using Game-Based Learning Right Now Topics: colleges, Game Based Learning, gamification, guide, How To One of the hottest trends in education evolution is the introduction of games into the classroom. Gamification of just about anything has been tried by teachers around the globe. If you’re interested in using games in the classroom, where should you start? We strongly recommend checking out the following 10 colleges and see what they’re doing. Then build on that and take your game-based learning to the next level! Get it? Levels? Video game joke?
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2012 | University of Abertay Dundee
The free lecture is at 6pm on Wednesday 17 October in the Main Lecture Theatre in Abertay’s Kydd Building. To reserve seats, please contact abertayevents@abertay.ac.uk How can computer games technology help discover new drugs to treat cancer? This surprising step forward for science will be revealed at a free public lecture at the University of Abertay Dundee this Wednesday at 6pm (17 October).
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Quest for the Code – Asthma Game – How to manage asthma – Learn asthma triggers
Quest for the Code® – Quest for the Code is an online interactive game that helps kids learn how to manage their asthma. Featuring the talent of Whoopi Goldberg, Cuba Gooding Jr., Kelsey Grammer, Gwyneth Paltrow and other celebrities, Quest for the Code challenges players to outsmart a team of asthma villains in order to win back the pieces of the secret code. Knowledge of asthma, including asthma triggers and medications, is the secret weapon in challenging the villains! © 2011 Starlight Children’s FoundationTM and its Licensors. All rights reserved. Starlight Children’s FoundationTM and Asthma: Quest for the Code® are trademarks or registered trademarks of Starlight Children’s FoundationTM
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Interview with Alan Kay | Dr Dobb’s
The pioneer of object-orientation, co-designer of Smalltalk, and UI luminary opines on programming, browsers, objects, the illusion of patterns, and how Socrates could still make it to heaven. In June of this year, the Association of Computing Machinery (ACM) celebrated the centenary of Alan Turing’s birth by holding a conference with presentations by more than 30 Turing Award winners. The conference was filled with unusual lectures and panels (videos are available here) both about Turing and present-day computing. During a break in the proceedings, I interviewed Alan Kay — a Turing Award recipient known for many innovations and his articulated belief that the best way to predict the future is to invent it. [A side note: Re-creating Kay’s answers to interview questions was particularly difficult. Rather than the linear explanation in response to an interview question, his answers were more of a cavalcade of topics, tangents, and tales threaded together, sometimes quite loosely — always rich, and frequently punctuated by strong opinions. The text that follows attempts to create somewhat more linearity to the content. — ALB]
Where I’ve Been Online (to Oct. 20)
Approximate Reading Time: 4 minutes
