[Gameful Learning] Table of Contents for Gamification 101

Approximate Reading Time: < 1 minute

Here is the current Table of Contents for Gamification 101 (Book 1)

Gamification 101: An Inquiry Based Journey

Part 1 – Background

  1. Prologue
  2. What s Gamification?
  3. A Description of the Course

Part 2 – The Journal

  1. Reflecting on Previous Versions
  2. Module Maps
  3. Scoring
    1. It All Adds Up
    2. On The Randomness of Grades
    3. Death to Deadlines
    4. 5 Ways to Make Marking Easier
    5. Breaking Molds
      1. Prior Work
      2. Double Dipping
      3. Collaborative Exams
  4. Questing
    1. About Those Quests
    2. The Iterative Quest
    3. Other Chain Quests
    4. New Quests
  5. Getting the Course Up and Running
    1. Submission and Grading System
    2. What Does a Gamified App Need to Be?
    3. Efficient Marking That Doesn’t Short-change Students
  6. ShowTime
    1. The First Few Weeks
    2. Mid-Term Reality Check
    3. Reaching Out to My Students
    4. The Home Stretch

Part 3 – End Game

  1. Bona Fide Criterion-References Assessment
  2. Lessons Learned – Again

Part 4 – Supplementary Materials

  1. Endnotes
  2. Quest List
  3. Quest Log
  4. Master Grade Book
  5. Brief Primer on Google Sheets
    1. Sheets Basics
    2. Linking Sheets Together
    3. Doctopus
    4. Mail Merge
  6. Glossary

Thoughts?

Source: gameful-blog:table_of_contents_for_gamification_101 [Gameful Learning]

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