This is Part 3 in my continuing saga of my current iteration of a gamified course.
I had decided to modularize the course so I could offer my students pre-tests. This is the kind of course where many students will already know some parts but not others. My goal is to give them an opportunity to strategize – if they have sufficient competence in one of the modules, they shouldn’t have to sit through the lectures. They will still need to demonstrate competence by doing the relevant quests. Similarly, if they don’t have competence in a particular module, then that’s a sign they should be coming to those classes. Since I will be tracking their scores as well as their attendance, I will know.
So, step one is to organize modules. Previous editions of this course had topics that came from whatever textbook was being used. I want to decouple my course form the text, so I need to figure out more general topics.
Since I’ve taught the course before, the logical place to start is with my class notes.
Step One: collect all the topics that have been taught.
Step Two: sort them by theme/major topic.
Step Three: connect the dots by creating a topic map. Are there any that have a clear order? Which are prerequisites for others? Co-requisites? Which ones stand alone?
Here’s what I ended up with:
It looks all nice an compartmentalized, but while I was putting this together, I realized that I was never going to be able to teach it like this. I can’t go through each ‘module’ in order because many of them are interrelated.
Tune in tomorrow to fine out why.
If you are interested in following my course journal, watch for the “Gamification 101” heading.
Also, for more information on gamification, check out my website here.