Intelligent vs. thoughtless use of rubrics and models (Part 1) | Granted, but…

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YES YES YES!!!

I can create a pretty good rubric for any given introductory-intermediate programming assignment. Know why? Because I’ve seen literally thousands of student solutions. Can I do that for a brand new style of assignment I’ve never done before? Heck no!

Crappy Rubrics is one of my many pet peeves. Far too many educators treat the term “rubric” as if it is simply another word for marking guide. <sigh>

Also, professional Educationists (…you know, professors of education, many of whom have never actually taught anything other than “Education”. That would be like teaching programming without ever bothering to learn anything about the domains of the problems you are trying to solve with those programs. There are plenty who do that too.)…. Where was I? Oh yes, professional Educationalists (read: Education Faculty faculty) are all of one mind it seems when it comes to the wonderfulness of rubrics. Problem is, many of them INSIST that every assignment learning task (for some reason, “assignment” is not the right word for assignments anymore) for every course taught be assessed using a rubric. First time this work is being done? No matter, make up a rubric. I guess we’re supposed to just know all the different ways people will approach the task.

Hmmm… maybe THAT’s why almost ALL of the Education grad-level seminar courses at the U of Calgary include a research style paper as the major assignment. It’s because they have the rubric!!!

There’s a saying: “Nothing is more dangerous than a professor with a powerpoint.”  (In case you’re wondering, it’s because far too often, this also means that the professor will follow that ppt, faithfully, regardless of the students’ needs.)

Well, here’s one to add to it: “Nothing is more dangerous than an Educator with a  rubric.” (I spent a LOT of time generating this rubric, of COURSE I’m going to give out assignments that fit my rubric. Until I retire.)

Alas, as I wrote in my last post, as with other good ideas, there has been some stupidification of this tool. I have seen unwise use of rubrics and countless poorly-written ones: invalid criteria, unclear descriptors, lack of parallelism across scores, etc. But the most basic error is the use of rubrics without models. Without models to validate and ground them, rubrics are too vague and nowhere near as helpful to students as they might be.

Consider how a valid rubric is born. It summarizes what a range of concrete works looks like as reflections of a complex performance goal. Note two key words: complex and summarizes. All complex performance evaluation requires a judgment of quality in terms of one or more criteria, whether we are considering essays, diving, or wine. The rubric is a summary that generalizes from lots and lots of samples (sometimes called models, exemplars, or anchors) across the range of quality, in response to a performance demand. The rubric thus serves as a quick reminder of what all the specific samples of work look like across a range of quality.

Cast as a process, the rubric is not the first thing generated, therefore; it is one of the last things generated in the original anchoring process. Once the task has been given and the work is collected, one or more judges sorts the work into piles while working from some general criteria. In an essay, we care about such criteria as: valid reasoning, appropriate facts, clarity, etc. So, the judges sort each sample into growing piles that reflect a continuum of quality: this pile has the best essays in it; that pile contains work that does not quite meet the criteria as well as the top pile, etc.

Once all the papers have been scored, the judge(s) then ask: OK, how do we describe each pile in summary form, to explain to students and other interested parties the difference in work quality across the piles, and how each pile differs from the other piles? The answer is the rubric.

via Intelligent vs. thoughtless use of rubrics and models (Part 1) | Granted, but….

In case you’re interested, I have posted some of the rubrics I’ve used over the years here.

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Cargo Cult Education

Approximate Reading Time: 2 minutes

Evolution of educational technology infographic – Irish Innovation News – Siliconrepublic.com.

First, this is a very US centric view.

Also, it is focused almost entirely on devices rather than their uses. That’s part of the whole problem with Ed Tech – people are too impressed with the Technology and not focused enough on the Educational part.

Getting 2000 iPads in NYC schools is all well and good, but I want to know what they are being used for? In what ways is education being improved as a result?

Years ago, when my oldest son was in grade 2 they had a meeting in his school to discuss the acquisition of new computers. As computer experts, we offered to help out. After listening to everyone at the meeting talk for nearly an hour about what kinds of computers they wanted and what kinds of bells and whistles they should have, we asked what we thought was a very obvious question:

“What do you plan to DO with these computers?”

Well, you could have heard a pin drop. NO-ONE had an answer. In fact, they ALL (teachers, principal, and the other parents) dismissed the question as either unimportant or untimely, and proceeded to go back to their building of their shopping list.

20-some years later, very little has changed. Teachers still, for the most part, don’t understand the technology they are using, and the schools that teach the teachers don’t either.

What ends up happening is a form of Cargo Cult Education where people create all the appearances of the “technologically enhanced modern education”, but they are not in fact doing anything new. They can’t – to most of them it’s all magic and ritual.

I don’t actually blame the teachers for the most part. I blame the faculties of Education. They’re the ones who teach those teachers.

 

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Where I’ve Been Online (to March 9, 2013)

Approximate Reading Time: 2 minutes
  • Serious Games Price Breakthrough: Your Game! Your content in an engaging, immersive, rapidly developed simulation. New from Totem Learning, our February launch promotion: Your content in a bespoke serious game at less than eLearning prices! Harness our award winning technology and over ten year’s serious games heritage, to make a lasting impact in your training. We’ve chosen the familiar topic of induction training to illustrate this offer and suggest an opportunity you might like to seize! Play through our demo here, and let our avatars explain it all to you! Totem Learning places your employees at the centre of a multi-dimensional training experience using cutting edge instructional design and technology.

    tags: game wrapper serious_game learning

  • A canine skull found in the Altai Mountains of Siberia is more closely related to modern domestic dogs than to wolves, a new DNA analysis reveals. The findings could indicate that dogs were domesticated around 33,000 years ago. The point at which wolves went from wild to man’s best friend is hotly contested, though dogs were well-established in human societies by about 10,000 years ago. Dogs and humans were buried together in Germany about 14,000 years ago, a strong hint of domestication, but genetic studies have pinpointed the origin of dog domestication in both China and the Middle East.

    tags: dogs skull domestication

  • I’m a gamer, a game designer, and a victim of gun violence. In the current climate, that creates a bit of friction in my life. When I was a college student in Rochester, N.Y., in 1998, I was shot in the left side of my chest. I was lucky—the bullet basically bounced off my rib cage. I spent a few nights in the hospital, but I escaped serious physical injury (though I was wickedly sore). The 17-year-old stranger who shot me was eventually arrested and served five years for first-degree assault. After I healed, an alarmingly large proportion of the people who heard my story immediately suggested I get a gun “to protect myself.” I repeatedly explained no, I didn’t want to carry a gun. If I ever actually needed it, it would likely be inaccessible in the bottom of my backpack, or I’d be overpowered and the bad guys would take it away from me. Carrying a gun was not a solution to the random violence I had faced.

    tags: victim gun violence video game developer

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Dewey called for workers to be “masters of their own industrial fate” and for all institutions to be …

Approximate Reading Time: < 1 minute

Dewey called for workers to be “masters of their own industrial fate” and for all institutions to be brought under public control, including the means of production, exchange, publicity, transportation and communication. Short of this, Dewey argued, politics will remain “the shadow cast on society by big business.” 

http://www.alternet.org/noam-chomsky-can-civilization-survive-capitalism

Capitalism as it exists today is radically incompatible with democracy.

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36 Things Every 21st Century Teacher Should Be Able To Do

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36 Things Every 21st Century Teacher Should Be Able To Do.

Some of this is clearly subjective (and a few are rather faddist), but it’s a nice touchstone.

It’s also a lovely list for people in Ed.Tech. I think an Educational Technologist should not only be able to DO all these things (I’ve come across more than a few who can’t), but they should also know how a good number of these things actually work. My experience has been that most don’t know how most of what they use works. When you don’t know how something works, you will be forever at the mercy of those who do. This is getting to be the case more and more when it comes to technology.

In a way, it kind of highlights the difference between Apple’s view of “user” (consumer) and the Tron “user” (who was a programmer).

There’s a lovely little book that came out recently called “Program or be Programmed” (programorbeprogrammed.com/) that does a pretty good job of explaining the difference, and why it matters).

1.      Select the right platform to communicate.

2.      Send large files.

3.      Take a screenshot on PC, Mac, and mobile devices.

4.      Appreciate memes.

5.      Explain how and why to use technology to those who don’t use it.

6.      Use digital media in light of privacy, copyright, and other legal issues.

7.      Communicate clearly.

8.      Search for, install, organize, use, and delete apps.

9.      How to create, open, use, and share a variety of filetypes.

10.  Help students share files.

11.  Subscribe to and manage YouTube channels, podcasts, learnist and pinterest boards, and other dynamic sources of digital media.

12.  Create and maintain digital portfolios.

13.  Blog.

14.  Share learning data with students.

15.  Support students in managing their online “brand.”

16.  Manage your own social media and internet use.

17.  Plan around a lack of technology elegantly.

18.  Delineate the difference between academics and entrepreneurial learning for students. [so long as it does not deteriorate into being about money and greed]

19.  Troubleshoot stuff that breaks.

20.  Skim and process large quantities of information.

21.  Use the cloud to your advantage.

22.  Model digital citizenship.

23.  Casually name-drop reddit. [I hope this is more than a little tongue in cheek]

24.  Support students in finding their own voice.

25.  Research effectively.

26.  Use formal or informal learning management systems.

27.  Leverage the relationship between physical and digital media.

28.  Highlight the limits of technology.

29.  Connect students with communities using project-based learning.

30.  Model the value of questions over answers.

31.  Understand how play leads to learning.

32.  Use Game-Based Learning effectively.

33.  Curate functionally.

34.  Record, process, mash, publish, and distribute digital media.

35.  Visualize learning data for students.

36.  Connect with other educators both in person and online.

37.  Personalize learning.

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Why Americans Are the Weirdest People in the World

Approximate Reading Time: 2 minutes

Why Americans Are the Weirdest People in the World.

the “weird” Western mind is the most self-aggrandizing and egotistical on the planet: we are more likely to promote ourselves as individuals versus advancing as a group.

Fascinating. Greedy and selfish.

In the end they titled their paper “The Weirdest People in the World?” (pdf) By “weird” they meant both unusual and Western, Educated, Industrialized, Rich, and Democratic. It is not just our Western habits and cultural preferences that are different from the rest of the world, it appears. The very way we think about ourselves and others—and even the way we perceive reality—makes us distinct from other humans on the planet, not to mention from the vast majority of our ancestors. Among Westerners, the data showed that Americans were often the most unusual, leading the researchers to conclude that “American participants are exceptional even within the unusual population of Westerners—outliers among outliers.”

Having actual REAL interactions with animals and the natural world is essential. (Might I say… I TOLD YOU SO!) According to this, it is quite possible that vegan and  animals rights types have no real connection to the natural world (though they all seem to think they do).

The WEIRD mind also appears to be unique in terms of how it comes to understand and interact with the natural world. Studies show that Western urban children grow up so closed off in man-made environments that their brains never form a deep or complex connection to the natural world. While studying children from the U.S., researchers have suggested a developmental timeline for what is called “folkbiological reasoning.” These studies posit that it is not until children are around 7 years old that they stop projecting human qualities onto animals and begin to understand that humans are one animal among many. Compared to Yucatec Maya communities in Mexico, however, Western urban children appear to be developmentally delayed in this regard. Children who grow up constantly interacting with the natural world are much less likely to anthropomorphize other living things into late childhood.

Given that people living in WEIRD societies don’t routinely encounter or interact with animals other than humans or pets, it’s not surprising that they end up with a rather cartoonish understanding of the natural world. “Indeed,” the report concluded, “studying the cognitive development of folkbiology in urban children would seem the equivalent of studying ‘normal’ physical growth in malnourished children.”

 

 

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Were I’ve Been Online (to Feb. 16 2013)

Approximate Reading Time: 4 minutes
  • According to DSM-IV (Diagnostic and Statistical Manual of Mental Disorders), NPD (narcissistic personality disorder) is distinguished by: …a pervasive pattern of grandiosity (in fantasy or behavior), need for admiration, and lack of empathy indicated by five or more of the following: An exaggerated sense of self-importance. (check) Preoccupation with fantasies of unlimited success, power, brilliance, beauty, or ideal love. (yup) Believes that he or she is “special” and can only be understood by, or should associate with, other special or high status people. (yes) Requires excessive admiration. (si) Has a sense of entitlement. (from mama) Selfishly takes advantage of others to achieve his or her own ends. (six fer six) Lacks empathy. (no doubt) Is often envious of others or believes that others are envious of him or her. (not sure about this one) Shows arrogant, haughty, patronizing, or contemptuous behaviors or attitudes. (yes)

    tags: personality disorder

  • Click on the Sample Book Cover Images Above to view Sample Pages from this Book Book Description: If you are looking to purchase a good rabbit book on the subject of raising and breeding rabbits, Raising Rabbits 101 is a MUST HAVE. This 173 page full color book is filled with information which will help you get started raising rabbits or improve the success of your existing project. Raising Rabbits 101 contains tons of rabbit information covering many important topics such as feeding, breed selection, housing, breeding, marketing and rabbit health. Buy this book and bypass tons of frustration that many rabbit newbies experience when getting started in this industry. Book Specifications: 173 Pages. Full Color.

    • Click on the Sample Book Cover Images Above to view Sample Pages from this Book

       

      Book Description: If you are looking to purchase a good rabbit book on the subject of raising and breeding rabbits, Raising Rabbits 101 is a MUST HAVE. This 173 page full color book is filled with information which will help you get started raising rabbits or improve the success of your existing project. Raising Rabbits 101 contains tons of rabbit information covering many important topics such as feeding, breed selection, housing, breeding, marketing and rabbit health. Buy this book and bypass tons of frustration that many rabbit newbies experience when getting started in this industry.

       

      Book Specifications: 173 Pages. Full Color.

  • The Australian Shepherd breed shows a unique kaleidoscope of color variety in the coats and eyes. This field guide presents both the common standard colors listed in the ASCA breed standard as well as the common nonstandard colors we see and gives the genetics of each, when known. The Technical section includes a color breeding FAQ, a list of of known loci and their actions, a chart of color nomenclature, and a glossary of genetic terms. The Markings section shows the many interesting markings, modifying genes, patterns of iris pigmentation of the eyes, and some fascinating series of 2 puppies changing colors as they mature, as well as two adults changing color. There is a section on the birth of a pair of identical twin blue merle puppies. There is also a section on visible eye defects. A true self merle is pictured on the red merle page, and some phantom (cryptic) merles have been added. There is also a page showing several dogs that are two colors at once – a somatic mutation. Genetics is a rapidly developing field, and updates will be made as new information and photos become available.

    tags: inheritance color australian shepherd

  • The Future of the Future CV Dazzle is an independent project, but it won’t be for long. If you’re a coder, computer vision expert, fashion designer, hacker, makeup artist, hair stylist, 3D modeler, privacy enthusiast, activist, fashion designer, or have something to contribute to the project, you should really introduce yourself: adam@ahprojects.com

    tags: computer vision camouflage

  • When Disney rolls something out, there’s a fanfare of trumpets, a red carpet and sometimes even a glittering burst of fireworks. By contrast, the launch of the Disney Connected Learning program has been as subtle as, oh, say a green screen. Six years ago, Disney began exploring how use its considerable design, entertainment and financial muscle in the “learning” arena. It decided to try to create games that children would find genuinely entertaining that were nonetheless built on legitimate learning “goals.” Over the past two years, it has quietly been refining eight games based on learning objectives in its wildly popular online site for kids, Club Penguin. Several of the games have been hits. “Pufflescape,” for instance, is the second most popular game in Club Penguin. More than 30 million children have played it over the past two years.

  • Imagine walking into a 1,300-year-old Buddhist cave carved from a cliff overlooking a stretch of the ancient Silk Road in Dunhuang, China. You point your flashlight and frescoes showing musicians and bodhisattvas come alive with sound and color. The experience is life-changing. Now imagine doing all that in a room in a museum thousands of miles from the Silk Road. When the Arthur M. Sackler Gallery at the Smithsonian Institution in Washington, DC, hosted Pure Land: Inside the Mogao Grottoes at Dunhuang last week (shown above), it marked not just a groundbreaking new standard for virtual reality exhibitions, but also a glimpse of what the museum of the future may look like. Where paintings and sculpture fill galleries today, could immersive virtual realities and 3D printed replicas of priceless originals fill the physical (and online) galleries of tomorrow?

    tags: museum future

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Where I’ve Been (to Feb. 9 2013)

Approximate Reading Time: < 1 minute
  • Corporate Serious Games Are Changing The Rules Of Product Development
    by Tom Grant on Sep 03, 2011

    2,875 views

    For software developers, serious games provide new ways to gain insights into customers and make smarter decisions faster. In many respects, serious games complement Agile, Lean, and other process improvements. While serious games have general application in innovation, we are using software development as a starting point for understanding their potential.

    tags: games development product serious_games

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