Report: International tests severely misrank U.S. students | eSchool News

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“In today’s news, a new report says that international tests like PISA are misleading, and the U.S. actually ranks much higher on the global scale–in some cases as high as Finland–once you re-weight data on social class.”

Report: International tests severely misrank U.S. students | eSchool News.

Seriously? SERIOUSLY? You’re saying that if you ignore your poor and disadvantaged, then the US ranks well. So, your rich kids do as well as average kids elsewhere.

Are you seriously saying it’s OK to dismiss and ignore your poor? Shame, SHAME on you!

This is one of the big reasons why I never seriously considered moving to the U.S.

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BBC News – Viewpoint: Computer code frees us to think in new ways

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BBC News – Viewpoint: Computer code frees us to think in new ways.

Very well said. There’s lots here to like and agree with:

To date the reasons behind the changes have seemed very skills-based, as if instilling particular skills will lead to growth in business and the economy.

Really, though, teaching about computers should go beyond mere literacy, beyond focusing on a particular set of skills, and emphasise the fluency that true innovation demands.

We need to understand how to have ideas that can be framed to suit the internal workings of computers – and the things they are best at. We need to be able to express thoughts “in computer”. Those are the skills needed to innovate, to invent, with new technology.

We need more people who can think not faster, but think new thoughts.

The training that fosters that should be about learning to think in this new world; learning what is possible. Cultivating a sense of smell, and a sense of balance, to exist in the code-assisted world.

We will always need the engineers, but we also need the others: artists, journalists, politicians who understand the prostheses and exoskeletons of this digital world; of using the tools around them as rocket boosters to take us to strange and new worlds, not just more profitable ones.

Teaching children the value of programming may be more useful than classes focused on specific IT skills

Technology education, then, should not just be about teaching skills, it should really be about instilling a set of values. A way of thinking, taught as part of a broad, diverse curriculum.

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What happens when professionals take on-line CS classes: When Life and Learning Do Not Fit « Computing Education Blog

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Another great bit of info from Mark Guzdial’s blog:

Home About Computing Education BlogWhat happens when professionals take on-line CS classes: When Life and Learning Do Not FitJanuary 9, 2013 at 9:46 am Leave a comment The journal article on the research that Klara Benda, Amy Bruckman, and I did finally came out last month the ACM Transactions on Computing Education. The abstract is below. Klara has a background in sociology, and she’s done a great job of blending research from sociology with more traditional education and learning sciences perspectives to explain what happens when working professionals take on-line CS classes. This work has informed our CSLearning4U project significantly, and informs my perspective on MOOCs. We present the results of an interview study investigating student experiences in two online introductory computer science courses. Our theoretical approach is situated at the intersection of two research traditions: distance and adult education research, which tends to be sociologically oriented, and computer science education research, which has strong connections with pedagogy and psychology. The article reviews contributions from both traditions on student failure in the context of higher education, distance and online education as well as introductory computer science. Our research relies on a combination of the two perspectives, which provides useful results for the field of computer science education in general, as well as its online or distance versions. The interviewed students exhibited great diversity in both socio-demographic and educational background. We identified no profiles that predicted student success or failure. At the same time, we found that expectations about programming resulted in challenges of time-management and communication. The time requirements of programming assignments were unpredictable, often disproportionate to expectations, and clashed with the external commitments of adult professionals. Too little communication was available to access adequate instructor help. On the basis of these findings, we suggest instructional design solutions for adult professionals studying introductory computer science education.

via What happens when professionals take on-line CS classes: When Life and Learning Do Not Fit « Computing Education Blog.

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Where I’ve Been Online (Jan 5 2013)

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  • About This Project

    Two-thirds of the faculty standing in front of college classrooms each day are off the tenure track. But getting information about the salaries of this army of adjuncts and the campus working conditions for them has proven nearly impossible. This site represents the evolution of a simple spreadsheet created in 2012 by Joshua Boldt, a composition instructor in Athens, Ga., to track salary information of adjunct professors around the country.

    tags: project adjunct academia teaching

  • The players, most of whom turned out to be male college students, reported spending over $200 per year on video games, and dedicating an average of 20.5 hours per week to playing them. But how much time and money was spent, found the researchers, was in no way related to the gamers’ social success.

    tags: study gamers friends relationships

  • This issue is meant to be a celebration of life, not an expression of grief. But since the tragedy
    in Newtown, Conn., grief has been unavoidable. Our wish for those who knew and loved the 20 children
    and 6 adults killed at Sandy Hook Elementary School is that they are held up by those around them
    until the day comes when they might feel something other than terrible loss. And our wish
    for the rest of us is that we all might help turn despair into hope.

    tags: nytimes

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The significance of plot without conflict – still eating oranges

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The significance of plot without conflict – still eating oranges.

COOL.

I’ve been looking for something like this for ages!  I’ve never been entirely convinced that conflict is essential, and now I have a way to describe the alternative: Kish?tenketsu

Kish?tenketsu contains four acts: introduction, development, twist and reconciliation. The basics of the story—characters, setting, etc.—are established in the first act and developed in the second. No major changes occur until the third act, in which a new, often surprising element is introduced. The third act is the core of the plot, and it may be thought of as a kind of structural non sequitur. The fourth act draws a conclusion from the contrast between the first two “straight” acts and the disconnected third, thereby reconciling them into a coherent whole. Kish?tenketsu is probably best known to Westerners as the structure of Japanese yonkoma (four-panel) manga; and, with this in mind, our artist has kindly provided a simple comic to illustrate the concept.

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Please refrain from the use of digital native again | From experience to meaning…

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Please refrain from the use of digital native again | From experience to meaning….

I like this. This is the response I’ve been seeking for those Educationists who are forever repeating these myths. Often those who generate more heat than light here are those who profess to be experts, namely the Educational Technologists. And, really, one would think we should believe them when they say today’s youth are different.They’re supposed to know. Unfortunately, far too often, they themselves understand so little about the technology in which they claim expertise that they genuinely don’t know.

Blind men and elephant3

It’s the old blind men and an elephant joke. All they can “see” is the surface of the tiny bit they can touch. If you have convinced yourself that using something means you understand it, then, sure, it looks very much like the current generation “understands” technology. And if you yourself don’t actually understand more than superficial things about it, why would you think differently. After all, it’s hard to know what you don’t know, right?

‘Cept, of course, if you claim to be an expert in technology, then, you really should know. If you actually did understand tech as opposed to simply how to use tech, it would be obvious that the following are NOT true:

  1. Possessing new ways of knowing and being. A persisting claim within digital native discourse is that there is an urgent need for educational institutions (administrators, educators) and parents to recognize and adapt to digital native learners who possess new learning styles or different ways of knowing and being. This viewpoint sees current problems with education as a part of old ways of schooling (i.e., old ways of being and knowing), often associated with digital immigrants.
  2. Driving a digital revolution transforming society. Another dominant claim is that there is a pressing need to acknowledge and accept a digital revolution transforming society. Many argue that this revolution is especially evident within and important for higher education.
  3. Innately or inherently tech-savvy. Within digital native discourse, students are seen as innately or inherently tech-savvy, desiring and using digital technology in all arenas, as opposed to older educators who lack tech-savvy.
  4. Multi-taskers, team-oriented, and collaborative. Net generation students are often said to be multi-taskers, team-oriented, and collaborative.
  5. Native speakers of the language of technologies. Purported as native speakers of the language of technologies, digital natives are often seen as having unique viewpoints and abilities, especially regarding their unique aptitude for the language of technology.
  6. Embracing gaming, interaction, and simulation. According to digital native claims, gaming, interaction, and simulation (i.e., multi-linear, visual, virtual environments) are both embraced by and well-suited to the Net generation.
  7. Demanding immediate gratification. The Net generation is often portrayed as demanding immediate gratification, with short attention spans and no tolerance for delays. However, even some digital native proponents dispute this argument, such as Tapscott.
  8. Reflecting and responding to the knowledge economy. Proponents of digital native notions often present a strong relationship between needs of the Net generation and the knowledge economy (i.e., students as consumers, demanding customer satisfaction), specifically within the context of the Information Age.

If, on the other hand, we give up on these convenient claims, we are left having to examine the failings of education system itself, including the Educationists. That isn’t nearly as much fun.

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Meat Eating and Human Evolution | Mark’s Daily Apple

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This is a well put together argument.

Meat Eating and Human Evolution | Mark’s Daily Apple.

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Where I’ve Been Online (December 29 2012)

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  • Sharkworld offers aspiring project managers the opportunity to gain experience with several aspects of project management in an attractive and motivating setting. The game creates a convincing virtual environment in which projects develop in real time (accelerated). The player is forced to act to problems immediately and intervene properly. The game is propelled by an underlying suspense story. It deliberately blurs the line between reality and fiction, to form a lifelike test case for aspiring project managers.

    The game will be playable online, but will also make use of other means of communicating with players. The time it would normally take to bring a project like the Sharkworld project to a good end is much longer than the five days playing time in the game. In order to enhance the feeling of passing time, time tightens at strategic moments. A trip from the hotel to an appointment is done at lightning speed. Images of the city with accelerated traffic streams, sunrise and sunset all illustrate the passing of days and nights.

    tags: project management game

  • Latest Faces – Scientists Tell Their Stories
    Every day, scientists, researchers and regulators working in government departments, agencies and laboratories contribute to the health, safety and prosperity of Canadians and their communities.
    Here are some of their stories…

    tags: canada science government research advocacy

  • This viewer shows how information about thousands of object and action categories is represented across human neocortex. The data come from brain activity measurements made using fMRI while a participant watched hours of movie trailers. Computational modeling procedures were used to determine how 1705 distinct object and action categories are represented in the brain. Further details on this work can be found in this video or in the paper by Huth, Nishimoto, Vu and Gallant (2012), “A continuous semantic space describes the representation of thousands of object and action categories across the human brain”, Neuron 2012.
    If you have problems, email us.

    tags: semantic brain

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