Telus Spark : If This is Science We are Doomed, Part 1

Approximate Reading Time: 3 minutes

We visited http://www.sparkscience.ca/ for the first time yesterday.

Everyone in my family is into science – in a BIG way. We also love learning new stuff, and we love having fun. This should make a visit to the science center a fantastic outing.

Where do I begin?

To be fair, we did end up laughing a lot – but mostly it was the kind of laughter you turn to when things are just too pathetic/depressing for words.

The number of squandered opportunities for learning science, or, well, ANYTHING is really quite impressive.

If you want to learn something about science this is NOT (!!) the place to do it.

Also, WAY too expensive.

The staff were friendly enough, but it seems quite clear to me that whoever designed the exhibits either does not know much about science or does not know how to teach it – or both.

Let’s start with the good:

The little kids’ play area is FUN.

There was lots of stuff to do of course. Some of it even had to do with science – though of course, NONE of it was explained. OK. It’s the little kids’ space. I guess they don’t need to learn about science.  (I’m kidding!) Of course THAT is the very BEST time to begin to inspire kids to be interested in science, but apparently not here.

I don’t know if this is what the exhibit designer had in mind – I suspect not because the staff volunteer didn’t appear to have ever seen this before. I think the exhibit is supposed to be a variation on curling. However, B., ever the creative and inquisitive one, immediately figured out something fun to do.

Alas, there were not enough of the right kind of wheels (only 2) for this to be fun for long.

You know what would have been WAY cool? Having some way, right there at the exhibit, to find out about the physics of what’s happening.

We also had fun playing with corn starch and water – there was a volunteer helping out who was able to explain some of it.

This was fun. A little keyboard you could play. The black keys change the colour of the light shining into a tube and the white keys make a sound while blowing bubbles up one of the tubes.

The number of missed opportunities for including science or even ANYTHING educational, is staggering. There are eight tubes – perfect for a musical scale. Did they match the notes? NOPE. There is no explanation with the exhibit so there is no way to learn anything from it beyond “It’s fun to make coloured bubbles and sounds.”

The arts & crafts stuff is also kind of fun.

It has very little to do with science though. There’s quite a bit of tech:

There’s a bin with pebbles in it and a light source underneath. The tool allows you to play with the pebbles and take a series of photos, thereby creating an animation. There were several stations that allowed people to make animations and mess with images. It was fun.

Not science though.

There were a few that were, well, curious:

I really have NO CLUE what this was about (see long image, right). There was no signage associated with it, and if you ask me, it looks disturbingly like it was taken from Sid’s toy collection.

And then this one (left) I found downright offensive. WTF does dressing up have to do with science?

The sign says:
Right event.
Wrong clothes.
Save the day.

Are you KIDDING me? What does THAT have to do with science?

There’s LOTS more, and I’ll talk about the main exhibits in the next post, but let me end this with one of the signs in the Open Studio. This exhibit has various random items on each side. The interactive part is that you get to plug a cable into one item on each side. You get to do touch, crank, or otherwise interact with an item on the left side, and your reward is that the thing you plugged your cable into on the right side does something. After a while.

What did I learn from this?

I DON’T KNOW. Certainly nothing about electronics. Or inputs. Or outputs. Or control….

The Science? SOOOOO disappointing!

— see part 2

 

 

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Where I’ve Been Online (Weekly: July 22-28)

Approximate Reading Time: 3 minutes

~ A record of places on the web I want to remember ~

 FREE TrueType Fonts To Download – More than 50000 fonts to download free for windows and mac

source of fonts

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How To Use Learnist | Learnist

Use Learnist to share what you know and learn new things. Create Learn Boards on topics you understand and add learnings by pointing to videos, blogs, images and documents on the web. Board creation permissions are granted on rolling basis.


 On Leaving Academia « Ars Experientia

As almost everybody knows at this point, I have resigned my position at the University of New Mexico. Effective this July, I am working for Google, in their Cambridge (MA) offices.

Countless people, from my friends to my (former) dean have asked “Why? Why give up an excellent [some say ‘cushy’] tenured faculty position for the grind of corporate life?”

Honestly, the reasons are myriad and complex, and some of them are purely personal. But I wanted to lay out some of them that speak to larger trends at UNM, in New Mexico, in academia, and in the US in general. I haven’t made this move lightly, and I think it’s an important cautionary note to make: the factors that have made academia less appealing to me recently will also impact other professors. I’m concerned that the US — one of the innovation powerhouses of the world — will hurt its own future considerably if we continue to make educational professions unappealing.

Tags: education HigherEd academia


 26 Jul 12

10 Things in School That Should Be Obsolete | MindShift

So much about how and where kids learn has changed over the years, but the physical structure of schools has not. Looking around most school facilities — even those that aren’t old and crumbling – it’s obvious that so much of it is obsolete today, and yet still in wide use.

Tags: education school learning design technology

Thus we come at last to the question of whether it is ethical to eat meat, and the answer is surely a qualified ‘yes’ – qualified by the understanding that there is no place in our future for feedlot cattle, pig factories, grain-fed Holstein milk monsters or battery hens. Love rejects such unmitigated cruelty but accepts the highest principles of good husbandry. All living things, including us and our farm animals, are part of the food cycle. We have domesticated plant and animal alike, and we have responsibility to both, but it is well nurtured animals on managed grassland that hold the key to a healthy future. We must value their ability to convert vegetation into essential manure to help us grow plant food, but we must also accept the clear understanding that farming is management and necessitates the control of animal numbers. The meat from those animals is too precious and nutrient-dense to be wasted, but love and respectful husbandry are an essential input. Then, and only then, is it ethical to eat meat.

Tags: ethical meat farming


 24 Jul 12

How I Lost My Fear of Universal Health Care | RH Reality Check

When I moved to Canada in 2008, I was a die-hard conservative Republican. So when I found out that we were going to be covered by Canada’s Universal Health Care, I was somewhat disgusted. This meant we couldn’t choose our own health coverage, or even opt out if we wanted too. It also meant that abortion was covered by our taxes, something I had always believed was horrible. I believed based on my politics that government mandated health care was a violation of my freedom.

Tags: health care health republican


 23 Jul 12

Confessions of an Aca/Fan: Archives: A Pedagogical Response to the Aurora Shootings: 10 Critical Questions about Fictional Representations of Violence

Today, I wanted to share some pedagogical materials which I developed through the New Media Literacies Project in the aftermath of the Virginia Tech shootings, where, once again, anxieties about popular culture substituted for serious reflections on the many root causes of violence in American culture.

Tags: aurora violence videogame jenkins

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Windows 8 a ‘catastrophe’.

Approximate Reading Time: < 1 minute

BBC News – Valve boss Gabe Newell calls Windows 8 a ‘catastrophe’.

Microsoft is going down the same path as Apple. So much for freedom.

“There’s a strong temptation to close the platform,” he said, “because they look at what they can accomplish when they limit the competitors’ access to the platform, and they say, ‘That’s really exciting.'”

One of the reasons that MS Windows dominated the landscape for so long, was that it was possible to do what you wanted on your own machine.

This move may not even matter to most people – or at least that’s what they are being told to believe – and they don’t know any better because they don’t know enough about programming, systems, or logic to do anything other than use other people’s applications anyways.

The truth is, it DOES matter.

Step by step, as we become ever more dependent on technology, that very technology is becoming controlled by fewer and fewer people. Information is being ever more cleverly controlled by being run through and manipulated by increasingly complex sets of programs we are assured have our best interests in mind. Most people are now so far out on the surface of their devices that they have no way of determining whether what they are are being told is truth or lie.

Most don’t even see just how illiterate they have become.

 

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A Call to Arms for Decent Men: A Re-Post of Ernest Adams’ column.

Approximate Reading Time: 9 minutes

A Call to Arms for Decent Men.

This is worth saying again, and again, so here it is, in its entirety:


Gamasutra declined to run this column, but I still consider it to be part of the Designer’s Notebook series. Contains strong language.


A Call to Arms for Decent Men
By Ernest Adams
July 26, 2012

Normally I write for everybody, but this month’s column is a call to arms, addressed to the reasonable, decent, but much too silent majority of male gamers and developers.

Guys, we have a problem. We are letting way too many boys get into adulthood without actually becoming men. We’re seeing more and more adult males around who are not men. They’re as old as men, but they have the mentality of nine-year-old boys. They’re causing a lot of trouble, both in general and for the game industry specifically. We need to deal with this.

Why us? Because it’s our job to see to it that a boy becomes a man, and we are failing.

When we were little boys we all went through a stage when we said we hated girls. Girls had “cooties.” They were silly and frilly and everything that a boy isn’t supposed to be. We got into this stage at about age seven, and we left it again at maybe 10 or 11.

Then puberty hit and, if we were straight, we actively wanted the company of girls. We wanted to “go with” them, date them, and eventually we wanted to fall in love and live with one, maybe for the rest of our lives. That’s the way heterosexual boys are supposed to mature, unless they become monks.

My point is, you’re supposed to leave that phase of hating girls behind. Straight or gay, you’re supposed to grow the hell up.

What might be temporarily tolerable in a boy when he’s nine is pretty damned ugly when he’s fifteen and it’s downright psychopathic when he’s twenty. Instead of maturing into a man’s role and a man’s responsibilities, a lot of boys are stuck at the phase of hating girls and women. The boys continue to treat them like diseased subhumans right through adolescence and into adulthood.

Men are more powerful than women: financially, politically, and physically. What distinguishes a real man from a boy is that a man takes responsibility for his actions and does not abuse this power. If you don’t treat women with courtesy and respect – if you’re still stuck in that “I hate girls” phase – then no matter what age you are, you are a boy and not entitled to the privileges of adulthood.

  • If you want to have some private little club for males only – like keeping women out of your favorite shooter games – you’re not a man, you’re an insecure little boy. A grown-up man has no problem being in the company of women. He knows he’s a man.
  • If you freak out when a girl or a woman beats you in a game, you’re not a man, you’re a nine-year-old boy. A man doesn’t need to beat a woman to know he’s a man. A man is strong enough to take defeat in a fair game from anybody and move on.
  • If your masculinity depends on some imaginary superiority over women, then you don’t actually have any. Manliness comes from within, and not at the expense of others.
  • And if you threaten or abuse women, verbally or physically, you are not a man. You’re a particularly nasty specimen of boy.

When this puerile mentality is combined with the physical strength and sexual aggressiveness of an older boy or an adult male, it goes beyond bad manners. It’s threatening and anti-social, and if those boys are permitted to congregate together and support each other, it becomes actively dangerous. Yes, even online.

Of course, I don’t mean all boys are like this. Most of them get out of the cootie phase quickly and grow up just fine. But far too many don’t. If we don’t do something about these permanent nine-year-olds pretty soon, they’re going to start having boys of their own who will be just as bad if not worse, and life will not be worth living. Life is already not worth living on Xbox Live Chat.

In addition to the harm they do to women – our mothers, our sisters, our daughters – these full -grown juveniles harm us, too. A boy who refuses to grow up has lousy social skills, a short attention span, and a poor attitude to work. Furthermore, all men – that’s you and me, bro – get the blame for their bad behavior. And we deserve it, because we’ve been sitting on our butts for too long. We let them be bullies online and get away with it.

Some of you might think it’s sexist that I’m dumping this problem on us men. It isn’t; it’s just pragmatic. Women can not solve this problem. A boy who hates girls and women simply isn’t going to pay attention to a woman’s opinion. The only people who can ensure that boys are taught, or if necessary forced, to grow up into men are other men.

Let’s be clear about something else. This is not a political issue. This is not a subject for debate, any more than whether your son is allowed to swear at his mother or molest his sister is a subject for debate. There is no “other point of view.” The real-world analogy is not to social issues but to violent crime. Muggers don’t get to have a point of view.

So how do we change things?

First, we need to serve as positive examples. With the very little boys, we need to guide them gently but firmly out of the cootie phase. To the impressionable teenagers, we must demonstrate how a man behaves and how he doesn’t. Be the change you want to see. Use your real name and your real picture online, to show that you are a man who stands behind his words. Of course, you can’t prove your name is real, but it doesn’t matter. If you consistently behave with integrity online, the message will get across.

Secondly, we men need to stand up for courtesy and decency online . We can’t just treat this as a problem for women (or blacks, or gays, or anybody else the juvenile bullies have in their sights). Tell them and their friends that their behavior is not acceptable, that real men don’t agree with them, that they are in the minority. Say these words into your headset: “I’m disappointed in you. I thought you were a man, not a whiny, insecure little boy.” Don’t argue or engage with them. Never answer their questions or remarks, just repeat your disgust and disapproval. Assume the absolute moral superiority to which you are entitled over a bully or a criminal.

Finally, we need to put a stop to this behavior. It’s time for us to force the permanent nine-year -olds to grow up or get out of our games and forums. It’s not enough just to mute them. We need to build the infrastructure that precludes this kind of behavior entirely – Club Penguin has already done it for children – or failing that, we have to make the bullies pay a price for their behavior. Appealing to their better nature won’t work; bullies have none. We do not request, we do not debate, we demand and we punish.

I have some specific suggestions, from the least to the most extreme.

    • Mockery. In 1993 50 Ku Klux Klansmen marched through Austin, Texas. Five thousand anti -Klan protestors turned up to jeer at them. Best of all, several hundred lined the parade route and mooned the Klan in waves. The media ate it up, and the Klan looked ridiculous. The hurt that they wanted to cause was met not with anger but with derision.

The juvenile delinquents are just like the Klan: anonymous in their high-tech bedsheets, and threatening, but in fact, a minority. Let’s use our superior numbers and metaphorically moon the boys who can’t behave. They’re social inadequates, immature losers. Let’s tell them so, loud and clear, in front of their friends.

    • Shut them up. The right to speak in a public forum should be limited to those who don’t abuse it. James Portnow suggested this one in his Extra Credits video on harassment. Anyone who persistently abuses others gets automatically muted to all players. The only players who can hear them are those who choose to unmute them. Or another of James’ suggestions: New users don’t even get the right to talk. They have to earn it, and they keep it only so long as they behave themselves. This means a player can’t just create a new account to start spewing filth again if they’ve been auto-muted. Build these features into your games.
    • Take away their means. If you’re the father of a boy who behaves like this online, make it abundantly clear to him that it is unmanly and unacceptable, then deny him the opportunity to do it further. We don’t let nine-year-olds misuse tools to hurt other people. Take away his cell phone, his console and his computer. He can learn to behave like a man, or he can turn in his homework in longhand like a child.
    • Anonymity is a privilege, not a right. Anonymity is a double-edged sword. A limited number of people need it in certain circumstances: children, crime victims, whistleblowers, people discussing their medical conditions, political dissidents in repressive regimes. But those people normally don’t misuse their anonymity to abuse others; they’re protecting themselves from abuse.

I think the default setting in all online forums that are not intended for people at risk should require real names. After a user has demonstrated that they are a grown-up, then offer them the privilege of using a pseudonym. And take it away forever if they misuse it. I haven’t used a nickname for years except in one place where all the readers know who I am anyway. Has it made me more careful about what I say? You bet. Is that a good thing? Damn right it is.

  • Impose punishments that are genuinely painful. This suggestion is extreme, but I feel it’s both viable and effective. To play subscription-based or pay-as-you-go (“free-to-play -but-not-really”) games, most players need to register a credit card with the game’s provider. Include a condition in the terms of service that entitles the provider to levy extra charges for bad behavior. Charge $5 for the first infraction and double it for each subsequent one. This isn’t all that unusual; if you smoke in a non-smoking hotel room, you are typically subject to a whopping extra charge for being a jerk.

Now I’m going to address some objections from the very juvenile delinquents I’ve been talking about – if any of them have read this far.

  • “What’s the big deal? It’s harmless banter. If you can’t stand the heat, get out of the game.” To start with, it’s our game, not yours, and we get to decide what’s acceptable behavior. You meet our standards or you get out. Apart from that, nothing that is done with intent to cause hurt is harmless. The online abuse I have seen goes way beyond  banter. Threats are not harmless, they are criminal acts.
  • “But this is part of gamer culture! It’s always been like this!” No, it is not. I’ve been gaming for over 40 years, and it has not always been like this. Yours is a nasty little subculture that arrived with anonymous online gaming, and we’re going to wipe it out.
  • “This is just political correctness.” Invoking “political correctness” is nothing but code for “I wanna be an asshole and get away with it.” I’ll give you a politically-incorrect response, if you like: fuck that. It’s time to man up. You don’t get to be an asshole and get away with it.
  • “You’re just being a White Knight and trying to suck up to women.” I don’t need to suck up to women, thanks; unlike you, I don’t have a problem with them, because I’m a grown man.
  • “Women are always getting special privileges.” Freedom from bullying is a right, not a privilege, and anyway, that’s bullshit. Males are the dominant sex in almost every single activity on the planet. The only areas that we do not rule are dirty, underpaid jobs like nursing and teaching. Do you want to swap? I didn’t think so.
  • “It’s hypocrisy. How come they get women-only clubs and we don’t get men-only clubs?” Because they’re set up for different reasons, that’s why. Male-only spaces are about excluding women from power, and making little boys whose balls evidently haven’t dropped feel special. Female-only spaces are about creating a place where they are safe from vermin.
  • “But there’s misandry too!” Oh, and that entitles you to be a running sore on the ass of the game community? Two wrongs don’t make a right.. I’ll worry about misandry when large numbers of male players are being hounded out of games with abuse and threats of violence. If a few women are bigoted against men, you only have to look in the mirror to find out why.
  • “Free speech!” The oldest and worst excuse for being a jerk there is. First, you have no right to free speech in privately-owned spaces. Zero. Our house, our rules. Second, with freedom comes the responsibility not to abuse it. People who won’t use their freedoms responsibly get them taken away. And if you don’t clean up your act, that will be you.

OK, back to the real men for a few final words.

This is not about “protecting women.” It’s about cleaning out the sewers that our games have become. This will not be easy and it will not be fun. Standing up to these little jerks will require the same  courage from us that women like Anita Sarkeesian have already shown. We will become objects of hatred, ridicule, and contempt. Our manhood will be questioned. But if we remember who we are and stand strong together, we can beat them. In any case we won’t be threatened with sexual violence the way women are. We have it easier than they do.

It’s time to stand up. If you’re a writer, blogger, or forum moderator, please write your own piece spreading the message, or at least link to this one. I also encourage you to visit Gamers Against Bigotry (link removed due due to malware warning), sign the pledge, are share it.

Use your heavy man’s hand in the online spaces where you go – and especially the ones you control – to demand courtesy and punish abuse. Don’t just mute them. Report them, block them, ban them, use every weapon you have. (They may try to report us in return. That won’t work. If you always behave with integrity, it will be clear who’s in the right.)

Let’s stand shoulder-to-shoulder with the women we love, and work with, and game with, and say, “We’re with you. And we’re going to win.”

 

Creative Commons License
This Column is For Men Only by Ernest W. Adams is licensed under a Creative Commons Attribution-NoDerivs 3.0 Unported License.

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Who funded the Internet? I care that you don’t know what it is! « Computing Education Blog

Approximate Reading Time: 2 minutes

Even in modern times it is possible for accounts of history to go awry. In this case it doesn’t even have the excuse of being ancient history.

 

Come to think of it, in some ways we are more at risk of this happening than before the Internet. It is not uncommon for many different articles to use the same source for information, and the WSJ is (or at least was) a reputable source, so one might be forgiven for thinking one could trust in its accuracy.

 

Nowadays, it doesn’t take long before there are dozens of articles out there, all repeating the same mistakes. That means the next guy will find lots of corroborating evidence and easily be fooled into thinking these fallacies are true.

Who funded the Internet? I care that you don’t know what it is! « Computing Education Blog.

From Mark’s post:

Crovitz then points out that TCP/IP, the fundamental communications protocol of the Internet, was invented by Vinton Cerf (though he fails to mention Cerf’s partner, Robert Kahn). He points out that Tim Berners-Lee “gets credit for hyperlinks.”

Lots of problems here. Cerf and Kahn did develop TCP/IP–on a government contract! And Berners-Lee doesn’t get credit for hyperlinks–that belongs to Doug Engelbart of Stanford Research Institute, who showed them off in a legendary 1968 demo you can see here. Berners-Lee invented the World Wide Web–and he did so at CERN, a European government consortium.

Cerf, by the way, wrote in 2009 that the ARPANet, on which he worked, “led, ultimately, to the Internet.”

As for Ethernet, which Bob Metcalfe and David Boggs invented at PARC (under Taylor’s watchful eye), that’s by no means a precursor of the Internet, as Crovitz contends. It was, and is, a protocol for interconnecting computers and linking them to outside networks–such as the Internet. And Metcalfe drew his inspiration for the technology from ALOHANet, an ARPA-funded project at the University of Hawaii.

Boy, the U.S. really (and I mean REALLY) needs to start valuing intelligence and knowledge. So long as they continue to use wealth as the most important measure of success, they will continue their steady march towards barbarism. I’m told that one of the highest insults you can dish out in Russia is to call someone uncultured. Have we reached a tipping point? Have the Americans become philistines?

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CMEC Statement on Play-Based Learning

Approximate Reading Time: 2 minutes

A great start….

play-based-learning_statement_EN.pdf (application/pdf Object).

Of course, play lies at the core of innovation and creativity for adults too….. what do you think real scientists do all day?

CMEC = Council of Ministers of Education

CMEC StatementonPlay-BasedLearning

 

 

 

 


Atthe recentWorldConferenceon EarlyChildhoodCareand Education,organizers, keynote speakers, scientists,experts, and politicalfiguresunderscored the enormous benefitsof early learning.1

CMEC agrees with this positionand believes that purposeful play– based early learning sets the stage for future learning, health, and well-being.

 

Learning through playissupported byscience.

 

The benefitsof play are recognized by the scientificcommunity. There is now evidence that neural pathways in childrens brains are influencedand advanced in their development through exploration, thinking skills, problem solving, and language expression that occur during play.

 

Research also demonstrates that play-based learning leads to greater social, emotional,and academic success. Based on such evidence, ministers of educationendorse a sustainable pedagogy for the future that does not separate play from learning but brings them together to promote creativityin future generations.In fact, play is considered to be so essentialto healthy development that the United Nationshas recognized it as a specificright for all children.2

 

Learning through playissupported byexperts.

 

Learning through play is supported by early years experts.

Lev Vygotsky identifiedplay as the leading source of development

in terms of emotional,social, physical, language, or cognitive

development. Psychologist David Elkind that “play is not only our

creativedrive; its a fundamental mode oflearning.3Such experts

recognize that play and academic work are not distinctcategories for

young children: creating,doing, and learning are inextricably linked.

When children are engaged inpurposeful play, they are discovering, creating,improvising, and expanding their learning.Viewing children as activeparticipantsin their owndevelopment and learning allows

educators to move beyond preconceived expectationsabout what children should be learning, and focus on what they are learning.

Learning through playissupported bychildrenand parents.

 

Learning through play is supported by children. It is their natural response to the environment around them. When children are manipulatingobjects, actingout roles, or experimentingwith different materials, they are engaged in learning through play. Play allows them to activelyconstruct, challenge, and expand their own understandings through making connectionsto prior experiences, thereby opening

the door to new learning. Intentionalplay-based learning enables children to investigate,ask questions,solve problems, and engage in criticalthinking. Play is responsive to each childs unique learning style and capitalizes on his or her innate curiosity and creativity.Play-based learning supports growth in the language and culture of children and their families.

 

When childrenare playing,childrenare learning.

 

Given the evidence, CMEC believes in the intrinsic value and importance of play and its relationshipto learning. Educators should intentionallyplan and create challenging, dynamic, play– based learning opportunities.Intentionalteaching is the opposite of teaching by rote or continuingwith traditionssimply because

things have always been done that way. Intentionalteaching involves educators being deliberate and purposeful in creatingplay-based learning environments — because when children are playing, children are learning.

 

FROMTHEEXPERTS

 

Play lies at the core of innovationand creativity.It provides opportunitiesfor learning in a context in which children are at their most receptive.Play and academic work are not distinctcategories for young children, and learning and doing are also inextricably linked for them.

(Ontario Full Day Early Learning Kindergarten

Program, 2010)

 

In play, children represent and transform the world around them, providing other children and adults with a window into their thoughts and perceptions,and oftenhelping adults to see the world in new ways.

(BC Early Learning Framework, 2008)

 

Play expands intelligence, stimulatesthe imagination, encourages creativeproblem solving, and helps develop confidence,self-esteem, and a positive attitudetoward learning.

(Dr. Fraser Mustard)

 

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What’s the opposite of anthropomorphism?

Approximate Reading Time: 3 minutes

Dog Ownership and Video Games – NYTimes.com.

Dog ownership is like a videogame…..

The characters are unremarkable. The setting is ordinary. The action is dull. But like all games, owning a dog is about the quiet magic of doing. The love comes from the doing.

Do you agree? I’m sure I don’t.

I think it’s a very superficial view of dog ownership, written by someone who does not appear to understand dogs – and may possibly be too urban to understand the natural world at all.
What’s the opposite of anthropomorphism?

How about:

machino-morphism: The representation of animate objects as machines.

I think this guy may suffer from that.

I think a lot of learning scientists suffer from that too.

Viewed as a video game, Dog Ownership is, to be honest, not a good one. The dog-walking mini-game can become particularly wearying after a while. Its objectives and collectibles are scatological. The controls — a leash that can, at higher levels of this game, be modified into a retractable version — are loose, imprecise, even unresponsive.

 

Your companion frequently fails to apprehend basic instructions. In what appears to be a software bug, he occasionally interprets obviously friendly neighbors as ferocious enemies. The dialogue, if you can call it that, is repetitive and mind dulling: “O.K.,” “Let’s go,” “C’mon,” “Hurry up!”

The photorealistic graphics, however, are jaw-dropping. On a summer day you might find yourself on Riverside Drive as leaves turn in the wind, and light shimmers on the Hudson.

When my wife first suggested more than six years ago that we get a dog, I was against the idea. I worked from home and had started a new gig writing for The New York Times. The time and effort involved in caring for a puppy, I thought, would distract from my Important New Job. We ended up with a dog in the house anyway.

He is an adorable, bright-eyed cairn terrier. We named him Wookiee. Like the most famous member of that space opera species, he grew up to become a furry, beloved co-pilot. And the very tedium I feared he would introduce into our lives ended up binding us together.

In that sense, pet ownership (or pet guardianship, to hand-wavingly use a politically correct phrase in a halfhearted effort to stave off a raft of letters) has more than a little in common with video games, which I write about regularly. Playing a video game, much like owning a dog (or caring for an infant, for that matter), can involve rote, mundane, even unpleasant tasks. These duties are carried out on behalf of an inarticulate companion. Doing the bidding of this putative sidekick turns out to be a strikingly effective method for creating intimacy.

Video games are verbs, to oversimplify an observation from the independent game designer Anna Anthropy. The best games do not plumb the interior depths of characters the way novels do, but they summon a different magic. The act, say, of holding hands for hours upon hours with Yorda, the princess in Fumito Ueda’s masterly Ico, leads the player to feel something for her that is not unlike the love a man has for his dog. Video games aren’t great with character, but they do companionship surprisingly well.

Over time it became apparent that my wife regarded our adopting a dog as akin to what gamers refer to as a tutorial — for a new game called Child Rearing, which can be viewed as a spiritual successor to Dog Ownership. (Though it should be said, based on their shocked delight when we had a daughter some years later, some of my Midwestern relatives interpreted Wookiee’s arrival as evidence of our tragic infertility.)

This summer my wife and I began a new round of Child Rearing. Compared with Dog Ownership, it is more challenging, involving and rewarding. It features many more hours of gameplay, not to mention much knottier moral quandaries and choices. I wrote this with our second daughter, who was 4 days old at the time, in the next room. She is predictably mesmerizing.

And yet there’s something in the purity and simplicity of Dog Ownership that makes it worth returning to, even when you’ve played the sequels. Sometimes Wookiee and I look at each other, heads cocked, unable to express our feelings for the other except through simple actions performed routinely, year upon year upon year: retracing the same blocks of our neighborhood each morning, playing fetch (shhhhh, illegally) in the park in the early evening, falling asleep with our sides touching, to warm ourselves in the air-conditioned night.

The characters are unremarkable. The setting is ordinary. The action is dull. But like all games, owning a dog is about the quiet magic of doing. The love comes from the doing.


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Where I’ve Been Online (weekly: July 15-21)

Approximate Reading Time: 6 minutes

~ A record of places on the web I want to remember ~

 20 Jul 12

HP Blogs – Knowing What Your Students Don’t Know – How InkSur… – The HP Blog Hub

In the course of doing this she confirmed what others have reported: Novices playing with simulations don’t always learn what the need to learn. There are gains, but the gains are not sufficient.

Enter the magic of great teaching and the power of real-time graphical polling. Students again explored the simulations, but this time during class in a conversational context with the instructor. Students asked questions (with diagrams and words) through InkSurvey; Dr. Gardner responded to the class in real time with questions that scaffolded their further exploration of the sims. She did not simply “tell them the answer”. The results are stunning.

For all six explorations, during this period of “guided play”, student achievement jumped again – and in most cases, more than the initial jump. Surprisingly, student understanding of the historically “most difficult topic” (2nd order underdamped response to a step change) saw a final average assessment score approaching 90%.

So the average scores across all six topics went from 45% (PRE) to 58% (after free play) to 78% (after guided play) – a remarkable finding that underscores the critically important role that guidance from the instructor serves, and how real-time graphical polling provides the feedback required to enable thoughtful scaffolding in real time.

Tags: learning simulations


Bill Gates: Getting schools into the game to engage students | Get Schooled

Check out the classroom of the future, Bill Gates’ style: Students are grouped according to skill set. One cluster huddles around a computer terminal, playing an educational game or working on a simulator. Another works with a human teacher getting direct instruction, while another gets a digital lesson delivered from their teacher’s avatar.

Last year, the foundation announced it would invest $20 million in a variety of teacher tools, including this and other technologies geared toward changing the way teachers teach and kids learn.

…there are lessons to be learned from the enthusiasm kids have when playing video games, including that winning can be a motivator and that students should be able to move to the next level when ready.

“We’re not saying the whole curriculum turns into this big game. We’re saying it’s an adjunct to a serious curriculum, ” he said.
….
Now the foundation is working with the Center for Game Science at the University of Washington on a free, online game called Refraction. As students play, their progress is visible to the teacher on his or her computer, allowing the educator to see instantly what concepts students understand.

The idea is that in coming years, there could be a digital mall full of low-cost or free online games teachers could download to use with the entire class or individual students.
……
Gates said states are now doing the “hard work” of implementing new evaluation systems, and in some cases not providing enough resources to ensure they are properly introduced. That includes retaining important elements such as student feedback and peer evaluators.

Tags: schools game students dgbl


#IsThisJournalism? Feature Interview with BitchslappedByLogic | OpenFile

Daedalus explained the process he used to try and answer the same questions asked by all professional journalists—the who, what, when, where, why and how of Monday night’s shooting.

“Another user first discovered an Instagram account containing some photos of the party,” Daedalus explained. “One of the labels was ‘HENNESSY BBQ’ or something like that. The pictures depicted a gathering of 50-100 people (visible, at least) on a house lawn. The photos were also tagged with the name of a major intersection nearby. Deduced that this must have been the party where it happened.”

From there Daedalus searched variants of the terms ‘bbq’, ‘hennessy’, ‘morningside’ and ‘party’. Eventually, he was able to locate the Twitter account of someone who had been tweeting about a Hennessy party” since early July. From there, he caught sight of a post by the same user tweeting at someone else in which he claimed that it was ‘his party’ on ‘dblock’ (Danzig St.).

As early police and news reports began to stream in, the social media wizard worked through the night. Describing his methodological process, he explained:

“A sample workflow (to try and identify the individuals) would have gone something like:

Search a term related to the event
Scour results page, identify people who are tweeting about it
For each person X who tweeted about the event, check all their tweets
Document any seemingly related findings
For all tweets on page, identify account Y who contacted X
Repeat process from step 3 for Y
Etc etc etc, repeat”

His approach, said Daedalus, is based on a philosophy that, “everything is text (searchable) and a link indicated a relationship (possibly between people, context dependent.)” These links, he says, are “surprisingly powerful.”

So powerful in fact, that Daedalus was able to correctly identify the host of the party, and many of the victims—including the two deceased.

Tags: interview searching internet


What’s the Best Way to Practice Project Based Learning? | MindShift

Project Based Learning can mean different things to different people, and can be practiced in a variety of ways. For educators who want to dive in, the good news is that a rich trove of resources are available.

Tags: project based learning education


The Trouble With Online Education – NYTimes.com

A truly memorable college class, even a large one, is a collaboration between teacher and students. It’s a one-time-only event. Learning at its best is a collective enterprise, something we’ve known since Socrates. You can get knowledge from an Internet course if you’re highly motivated to learn. But in real courses the students and teachers come together and create an immediate and vital community of learning. A real course creates intellectual joy, at least in some. I don’t think an Internet course ever will. Internet learning promises to make intellectual life more sterile and abstract than it already is — and also, for teachers and for students alike, far more lonely.

Tags: online online education education nytimes


18 Jul 12

Consortium of Colleges Takes Online Education to New Level – NYTimes.com

As part of a seismic shift in online learning that is reshaping higher education, Coursera, a year-old company founded by two Stanford University computer scientists, will announce on Tuesday that a dozen major research universities are joining the venture. In the fall, Coursera will offer 100 or more free massive open online courses, or MOOCs, that are expected to draw millions of students and adult learners globally.
Schoolbook

News, data and conversation about education in New York.


Even before the expansion, Daphne Koller and Andrew Ng, the founders of Coursera, said it had registered 680,000 students in 43 courses with its original partners, Michigan, Princeton, Stanford and the University of Pennsylvania.

Now, the partners will include the California Institute of Technology; Duke University; the Georgia Institute of Technology; Johns Hopkins University; Rice University; the University of California, San Francisco; the University of Illinois, Urbana-Champaign; the University of Washington; and the University of Virginia, where the debate over online education was cited in last’s month’s ousting — quickly overturned — of its president, Teresa A. Sullivan. Foreign partners include the University of Edinburgh in Scotland, the University of Toronto and EPF Lausanne, a technical university in Switzerland.

Tags: online education colleges


17 Jul 12

Does Our Current Education System Support Innovation? | MindShift

My own takeaway from the workshop is the tremendous importance of breaking the “technology silos” in schools. We need fewer technology plans, and more learning plans that incorporate technology. We need fewer technology projects, and more projects in civics, biology, and language arts that use technology to develop interests, skills, and domain understanding. We need fewer technology coaches, and more learning coaches with a rich understanding of the full range of tools available to support student learning. We need fewer efforts to measure technology adoption and usage, and more efforts to measure whether technology adoption and usage is leading to better learning in schools.

Tags: current education system support innovation


  • In light of this dynamic, two critical questions need to be asked and provisionally answered when integrating technology into education. The first question, while obvious at first glance, isn’t always fully articulated: “What are the educational goals of technology integration?”

    The second question is equally important and often more elusive: “Do the current systems and processes support the integrative and innovative goals?”


Leadership in Technology is Really Leadership in Learning – EdTech Researcher – Education Week

My own takeaway from the workshop is the tremendous importance of breaking the “technology silos” in schools. We need fewer technology plans, and more learning plans that incorporate technology. We need fewer technology projects, and more projects in civics, biology, and language arts that use technology to develop interests, skills, and domain understanding. We need fewer technology coaches, and more learning coaches with a rich understanding of the full range of tools available to support student learning. We need fewer efforts to measure technology adoption and usage, and more efforts to measure whether technology adoption and usage is leading to better learning in schools.

Tags: leadership technology learning edtech education


15 Jul 12

What’s So Great About Schools in Finland? | MindShift

Finland has been hailed for exemplifying the ideal model of a thriving, innovative education system that prioritizes the most important stakeholders: students.

International and American media are fascinated by the Scandinavian country’s approach to designing the education system. The fact that Finland manages to score among the top three countries on the PISA survey is a tribute to its success, and worth following closely, observers say.

So what makes the Finland story so compelling?

Tags: schools finland education


14 Jul 12

Teach with Portals

Valve recently began collaborating with educators to develop game-related teaching tools that revolve around STEM (science, technology, engineering and math) education. We’ve created Teach With Portals as a destination for this partnership, providing free content and game design tools, as well as an interactive community for exchanging lessons and experiences.

Welcome to the new, free educational collection of puzzles and teacher-created content from Valve’s best-selling game, Portal 2, an engaging 3D puzzle-solving game. Based on Valve’s technology, the Portal 2 Puzzle Maker takes place in an environment with realistic physics – a playground rich with opportunities for educational fun.

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