Pressing Challenges in Gamification

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This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: What do you believe are the most pressing or intriguing challenges or trends in your field at the moment, and how are you addressing them?

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

 

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What I’m Excited About These Days…

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This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: Can you share some insights into your current projects or areas of focus? What’s keeping you excited and motivated right now?

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

 

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My Core Principles…

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This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

I was asked: What are the core principles or philosophies that guide your work or approach to your field?

My Field is: Applying game design principles to teaching and learning (= Gameful Learning)

This segment is part of an introduction to a book series I am working on. This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

 

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This Time, For Sure….

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So, this time, I’m determined to get these done! We’ve had Covid, and a whole bunch of of other things vying for attention and time.

I am going to get at least one volume of this series done by the end of summer. It will be either Book 1 or Book 2.

This series shows educators of all sorts how to make learning and instruction more gameful, and in the process increase engagement, enjoyment, satisfaction, and retention for BOTH the learners and the educators. For more on these books, go to: https://gameful-learning.com

There 3 books planned in the series. The order is independent. Each one addresses a different aspect of gameful learning.

  1. How to Bring Joy back to Learning By Making Your Classroom Gameful (Book 1)
  2. Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education (Book 2)
  3. The Complete Guide to Gameful Learning (Book 3)

And, to help readers get to know me and my approach a little better, I am sharing a series of interviews and panel questions I did for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia

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I studied philosophy and engineering at university: Here’s my verdict on ‘job relevant’ education

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This is VERY important.
It’s why, when I teach CS, I focus on the kinds of skills and concepts that *I* still find useful, 30+years /after/ my degree.
THOSE are the core concepts.
I am NOT training people for jobs.
I have NO idea what kinds of jobs they will find.
The specific applications that are in use now will change.
What hasn’t changed much are the fundamentals of the systems.

With the job market changing so fast, the skills that have helped me excel as an engineer are not what you might imagine, writes Rosemary Barnes.

Source: I studied philosophy and engineering at university: Here’s my verdict on ‘job relevant’ education

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Are cheaper eggs just as nutritious as organic or free-run options? Marketplace tested 14 brands to find out | CBC News

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Source: Are cheaper eggs just as nutritious as organic or free-run options? Marketplace tested 14 brands to find out | CBC News

The small-farm organic eggs had an average of 3.25 mg of vitamin E per one large egg, which is about 20 per cent of the daily recommended value. The big-brand organic eggs had an average of 2.16 mg of vitamin E. The level of vitamin D in the small-farm organic eggs was an average of 31.65 IU, which is about five per cent of the daily recommended value. In the big-brand organic eggs, this average was 20.50 IU.

The small-farm organic eggs also had about one gram more of protein per large egg than the eggs sold by the larger brands, and had slightly less cholesterol.

“The small flocks have a greater opportunity to access the outdoors and some of the diversity of foods they might find out there,” said Gerald Poechman, an organic farmer with a flock of 6,000 birds near Hanover, Ont. During the winter months, he also feeds pea sprouts to his hens to supplement some of the nutrients they can’t get from grazing in pastures during the summer.

Eggs are ALWAYS a good source of nutrients.
The flavour and nutrient value of an egg is DIRECTLY related to the hen’s diet.
Eggs from small farms are better because eggs chickens on small farms eat a more varied (better) diet.
Those hens also have a MUCH better life.
That last fact alone should be enough to convince people to buy them instead of big farm eggs.
Yes, they are more expensive. That’s because IT COSTS MORE.

Consider this:
YOU want cheap eggs.
YOU are the one driving the awful treatment of these poor hens.
The only way to make that possible is to force the hens that lay your cheap eggs to live a short and miserable life.

Take a good long look at the hens in the “conventional” cages in the article.
Look at the condition of their feathers. LOOK at how pale their combs are.
Realize that they live in these cages 24/7 from the moment they are ready to lay until the moment they go to be killed.
That’s on YOU.

 

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I’m Finally Back to Writing Again…

Approximate Reading Time: 4 minutes

Yup, after a year of being unable to write at all, I’m finally getting back to it again.
Here is the first part of my next endeavor. Let me know what you think!

And So it Begins


One learns more from a good scholar in a rage than from a score of lucid and laborious drudges. – Rudyard Kipling


I’m still not sure I like the word ‘gamification’, but it seems to be the label that best sums up what I do now. I like the phrase ‘gameful learning’ better, but like ‘software engineering'[1] and ‘serious games’[2], gamification seems to be the label that’s going to stick, so if I want to be able to communicate with other researchers, developers, and educators, it’s the word I should use. So, I will.

Let’s clear the air right up front.

For the most part, gamification is not new. Many of the concepts embodied by gamification are not actually new. Formally, ‘Gamification’ is the use of game elements in non-game contexts.

For many, the word ‘gamification’ conjures up visions of high scores, badges, competition, leaderboards, and geeky people pretending to be super-heroes while performing otherwise boring jobs. It can be that, but it doesn’t have to be. GOOD gamification – in other words, practical, meaningful, and useful gamification uses those concepts and structures from games that actually make good games good. It’s not just about providing a tastier carrot and a prettier stick. It’s about giving people the opportunity to work at something until they master it. It’s about second, third, forth and more chances to fail, and to ultimately succeed. It’s about allowing people to attend to their lives and to fit their learning around those lives rather than vice-versa. It’s about giving people choices and agency.

Gamification isn’t new to me, either. I’ve been playing around with many of the elements that now make up my gamified design for over 20 years, but I only started calling it gamification in 2012. Curiously, when I did that, a bunch of connections became obvious to me that hadn’t been evident before, so maybe it’s not such a bad term after all. Sometimes a combination of things that are not new themselves, when put together, can create something that IS new. My Practical Gamification is that.

Mise-en-scène

Allow me to set the scene:

Over the years, I have experimented with a wide variety of different pedagogical approaches, but 2012 was a game-changer for me. In 2012, I was offered a course to teach at my current institution that I hadn’t taught in a while. The course is a fairly typical 1st year university introduction to computers course. For those who aren’t familiar with this kind of course, it teaches about computers in general, the Internet, word processing, spreadsheets, and so on. It is a service course designed for people who have no plan to major in computer science or information technology. It is often listed as a required course for some degree programs.

I teach at a smallish (~11,000 students) public undergraduate university that offers university transfer programs and baccalaureate degrees but that has no graduate school. Our classes are small (20-60) and instructors are normally expected to teach their own labs and tutorials, as well as do all their own marking.

I’ve been teaching an ‘Introduction to Computing’ course on and off since I first started teaching in 1982. The previous versions I had taught were very much like the course I was asked to teach this time, so this course wasn’t new to me. It’s important to note that the amount of time between the very first time I taught this course and section I was asked to teach this time is thirty years. Just the same, when I am given a course to teach that I haven’t taught before, I try to look at previous course outlines to see what’s been done before. I hadn’t taught this course at this university before, so that’s what I did. When I looked at the 2012 syllabus for this course, I was surprised to find that it looked very much like the syllabus I had used when I taught this course for the very first time at another institution!

Now, I’m not knocking either my original or my current institution – the course outline is fairly typical of a great many courses of this sort. The grading scheme looked kind of like this:

  1. ONE group assignment, worth about 20% (involving a PowerPoint presentation).
  2. FIVE regular assignments, worth about 5% each (for a total of 25%, including at least one word processor, one spreadsheet, and one database assignment).
  3. ONE midterm exam, worth about 20%.
  4. One final exam, worth about 35%.

The similarity of the course outline to that of my very first course 30 years before hit me like a slap in the face. It even had a textbook by the same author – the 11th edition, but still the same author.

One would have thought that a course on computers might have changed somewhat in 30 years. I certainly thought so. Computers have changed since then. In 1982, there was no Internet and PCs were in their infancy. We have also earned quite a lot about both learning and pedagogy in the last 30 years. I’d never really given it much thought before this, but it seemed like the time had come to try something different.

I asked myself:

If I were to re-design this course for the 21st century, how would I do it?

This seemingly simple question started me on a path that has resulted in some very fundamental shifts in thinking.

This book tells that story.

[1]: Software Engineering: is usually defined to be the application of engineering to the development of software in a systematic method. In fact, it really has a lot more to do with managing software teams than it has to do with engineering.

[2]: Serious Games is the design of digital games for purposes other than, or in addition to entertainment.

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Reni has been published.

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My next book has been published.

It is written by my mom, and edited by me.

This is my mother’s story. It is the story of an extraordinary German girl born in Berlin just before World War II. It is written in her own words.

Find it here: Reni

 

 

I realized something while writing transcribing my mom’s memoir.
There are places in her story where I remember things differently, and places where I am SURE she is mistaken.
I decided to leave it without comment – for now.

This book was both wonderful and very hard to write.

It had occurred to me though that it might be interesting to provide some annotation at a later date, and so I plan to do just that.
I will write MY recollections of things, both as I recall them personally and as I remember them being told to me.
I will comment on things that I recall differently and provide some of my own side of things. For example, I have a LOT to say about the time surrounding my father’s suicide, as well as about the man who became my step-father.

 

I don’t know that this has ever been done. If you know of any, let me know!

 

I ALSO have many of my mother’s personal diaries.

The story she tells there is sometimes also very different.
That will be the third installment.

 

Who knows, maybe I can even convince other family members to contribute some of their points of view.

 

ENJOY!

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