Is it appropriate to make educational games for girls?

Approximate Reading Time: 2 minutes I don’t like fighting. As a result, there are a whole pile of video games that I don’t really like playing. I’ve always thought of shooters and fighting games as the low-hanging fruit of game design. It’s fairly easy to … Continue reading

Game Based Pedagogy and the Importance of Teacher Support

Approximate Reading Time: 2 minutes In my upcoming book I talk about the importance of teacher support for educational games. It is the 3rd pillar in my 4PEG model. In order to gain acceptance in a traditional classroom, GBL ‘objects’ need to be “canned”, meaning they need to … Continue reading

4PEG Review: Gambling Never Pays [Magic Bullet Games]

Approximate Reading Time: < 1 minute A number of chapters in my upcoming book talk about how to review games, and I go into my 4PEG model in detail. I review 7 games in the book. Here’s another. This review is of an educational game, and … Continue reading

So you want to write a book…

Approximate Reading Time: < 1 minute I just recently submitted the final draft of my upcoming book to the editor, and I came across this page from Scott Meyers that has some good advice: Scott Meyers: Advice to Prospective Book Authors. It’s long, but if you are thinking … Continue reading

Personalized Learning: Accommodation or Pandering?

Approximate Reading Time: 2 minutes It seems to be one of the “in” things right now. What does it really mean? Is it always a good thing? How can it be implemented in a way that is meaningful? What Do We Really Mean When We … Continue reading

On Publication in Academia

Approximate Reading Time: < 1 minute Running Towards Publication, Then Walking Away – Culture Digitally. This article caught my eye for a number of reasons. For one thing, I’m just finishing a book and so I’m thinking about this a fair bit, but for another, I … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 8

Approximate Reading Time: < 1 minute And so, we come to the last part: Enjoyable vs Unpleasant Students deserve transparency in the way they are to be assessed. In fact, there are two key questions to which every student should be able to expect an answer … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 7

Approximate Reading Time: < 1 minute Collaborative vs Individual For the rest of their professional careers, most graduates will be working in teams rather than individually.  We need not only to provide more opportunities to allow them to work in teams, but we must help them … Continue reading