Personalized Learning: Accommodation or Pandering?

Approximate Reading Time: 2 minutesIt seems to be one of the “in” things right now. What does it really mean? Is it always a good thing? How can it be implemented in a way that is meaningful? What Do We Really Mean When We … Continue reading

On Publication in Academia

Approximate Reading Time: < 1 minuteRunning Towards Publication, Then Walking Away – Culture Digitally. This article caught my eye for a number of reasons. For one thing, I’m just finishing a book and so I’m thinking about this a fair bit, but for another, I … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 8

Approximate Reading Time: < 1 minuteAnd so, we come to the last part: Enjoyable vs Unpleasant Students deserve transparency in the way they are to be assessed. In fact, there are two key questions to which every student should be able to expect an answer … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 7

Approximate Reading Time: < 1 minuteCollaborative vs Individual For the rest of their professional careers, most graduates will be working in teams rather than individually.  We need not only to provide more opportunities to allow them to work in teams, but we must help them … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 6

Approximate Reading Time: 2 minutesCriterion Referenced vs Norm Referenced Poor Norm. He is doomed to be compared against whoever signs up for the same class as him. Doesn’t matter what he can do, it seems, it only matters how he measures up to what everyone … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 5

Approximate Reading Time: 2 minutesCustomized vs Standardized This idea should include customized content as well as customized methods. I recognize that it may not be practical to do this individually in a large class – but it is possible in smaller classes. What is possible, even … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 4

Approximate Reading Time: 3 minutesAttainment-Based vs Time Based The idea behind attainment-based instruction is that students move on to a new topic or competency when a standard of achievement has been attained, rather than when a certain amount of time has passed. Along with … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 3

Approximate Reading Time: 3 minutesDoing vs Listening and Watching As much as possible, students should spend their time learning by doing rather than listening to lectures, reading textbooks, and watching others. Sometimes teaching via lecture, assigned reading, or video is appropriate, but it is … Continue reading