New Book: Choosing and Using Digital Games in the Classroom: A Practical Guide

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I am thrilled to announce that my book is now available. This book is full of lists and practical advice on how to use games in the classroom. It takes you from the theories that underpin both learning and teaching with games to the practical application of these theories. There are dozens of strategies for using games in the classroom and templates to help you design and build lesson plans for single classes or entire courses.

For some sneak peeks – including some of the many images – try here.

Springer Site (includes both hardcover and eBook versions)

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New Book: Choosing and Using Digital Games in the Classroom: A Practical Guide — 2 Comments

    • I was invited to contribute to a series.
      Their royalty structure isn’t that bad – royalties are not what they used to be, unless you are already a successful author.
      I wasn’t excited about the price of the book, but they have a “mycopy” deal where you can order a print version of the eBook through your university (if they have Springerlink) for about $25.

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