Approximate Reading Time: < 1 minute A new resource well worth checking out! http://www.seriousgames.today Who Made This? This site was built by Digitalmill, Inc. Digitalmill is a consulting and development firm focused on games, videogames, and their related technologies led by Ben Sawyer.Based in Freeport, Maine, just … Continue reading
Category Archives: Game Design
Approximate Reading Time: 5 minutes I’m not going to add anything to this post, as it deserves to stand on its own. I’ll comment in another post. By Margaret Dorsey (I know this is really long, but if you are a professor, or a teacher, or … Continue reading
Approximate Reading Time: < 1 minute By Jasper McGregor | jmcgregor@cjournal.ca Oct 11, 2018 Video games are changing as rapidly as our reliance on them, serving functions that go well beyond entertainment and escapism. Just ask Katrin Becker, a Calgary-based expert on “serious games,” or games … Continue reading
Approximate Reading Time: < 1 minute Available for a limited time for $9.99(US) with this coupon. Be the first to like. Like Unlike … Continue reading
Approximate Reading Time: < 1 minute We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we are releasing the … Continue reading
Approximate Reading Time: < 1 minute I recently posted a table explaining the differences between games, serious games, educational, games, GBL, etc. I thought a concrete example might help to understand the distinctions. Say we are using The Parable of the Polygons to help a high school … Continue reading
Approximate Reading Time: < 1 minute This article misses the point. Assuming robotics renders many jobs obsolete AND we have the means to provide a basic living wage to all, this has the potential to free up masses of people to spend their time on things … Continue reading
Approximate Reading Time: 6 minutes And 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She’s not alone). … Continue reading