Worth Sharing: What is Gamification? and Why it Matters to L&D Professionals

Approximate Reading Time: < 1 minuteNow that term is over and I get back into writing my Gamification Book, here is something to think about. It is similar to  Seven Key Elements of Gamification, Plus or Minus Two post from 2 years ago. “Gamification is using … Continue reading

Murky Waters: Learning and Instructional Design Theories and Models

Approximate Reading Time: 5 minutesIn a previous post, I outlined the difference between Learning Theory, Instructional Theory, and Instructional Design Model. In that post, I said that some theories/models seem to fit into multiple categories. Let’s look at a few. Please note: Unless otherwise stated, … Continue reading

A Gamified Instructional Design Model for University Courses

Approximate Reading Time: 12 minutesI thought I’d take a wee break from the Gamification 101 posts to post a paper I wrote describing a gamified ID model. Gamification is still relatively new – far too new for there to be any decent guidelines for … Continue reading

Proteus Effect threshold?

Approximate Reading Time: 2 minutesPut simply, the Proteus Effect happens when an avatar behaves in line with the stereotype suggested by the appearance of that avatar. In other words players behave in the ways the appearance of their avatar suggests they should. How realistic does an avatar … Continue reading

Is it appropriate to make educational games for girls?

Approximate Reading Time: 2 minutesI don’t like fighting. As a result, there are a whole pile of video games that I don’t really like playing. I’ve always thought of shooters and fighting games as the low-hanging fruit of game design. It’s fairly easy to … Continue reading

Game Based Pedagogy and the Importance of Teacher Support

Approximate Reading Time: 2 minutesIn my upcoming book I talk about the importance of teacher support for educational games. It is the 3rd pillar in my 4PEG model. In order to gain acceptance in a traditional classroom, GBL ‘objects’ need to be “canned”, meaning they need to … Continue reading

4PEG Review: Gambling Never Pays [Magic Bullet Games]

Approximate Reading Time: < 1 minuteA number of chapters in my upcoming book talk about how to review games, and I go into my 4PEG model in detail. I review 7 games in the book. Here’s another. This review is of an educational game, and … Continue reading

So you want to write a book…

Approximate Reading Time: < 1 minuteI just recently submitted the final draft of my upcoming book to the editor, and I came across this page from Scott Meyers that has some good advice: Scott Meyers: Advice to Prospective Book Authors. It’s long, but if you are thinking … Continue reading