Approximate Reading Time: 2 minutesTHIS is why my version of “gamification” is so important. The Most Important Skill of Today? Source: Why Playfulness Is the Key to Success in the 21st-Century Not making room for play in modern adult life is a strategic … Continue reading
Category Archives: Serious Games
Approximate Reading Time: < 1 minuteA new resource well worth checking out! http://www.seriousgames.today Who Made This? This site was built by Digitalmill, Inc. Digitalmill is a consulting and development firm focused on games, videogames, and their related technologies led by Ben Sawyer.Based in Freeport, Maine, just … Continue reading
Approximate Reading Time: < 1 minuteBy Jasper McGregor | jmcgregor@cjournal.ca Oct 11, 2018 Video games are changing as rapidly as our reliance on them, serving functions that go well beyond entertainment and escapism. Just ask Katrin Becker, a Calgary-based expert on “serious games,” or games … Continue reading
Approximate Reading Time: < 1 minuteAvailable for a limited time for $9.99(US) with this coupon. Be the first to like. Like Unlike … Continue reading
Approximate Reading Time: < 1 minuteWe have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we are releasing the … Continue reading
Approximate Reading Time: < 1 minuteWe are almost there. The publisher webpage is up, and we are offering a free preview that includes the first two chapters. We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published … Continue reading
Approximate Reading Time: < 1 minuteWe have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we have decided to … Continue reading
Approximate Reading Time: < 1 minuteI recently posted a table explaining the differences between games, serious games, educational, games, GBL, etc. I thought a concrete example might help to understand the distinctions. Say we are using The Parable of the Polygons to help a high school … Continue reading