The Guide to Computer Simulations and Games to be re-released.

Approximate Reading Time: < 1 minute We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we have decided to … Continue reading

Is Contemporaneous Grading More Consistent than Grading over a Long Period?

Approximate Reading Time: < 1 minute I have an education question for anyone with expertise in assessment: Are there any studies examining the notion that marking all of one assignment/paper contemporaneously leads to more consistency?   It strikes me as intuitively true, but I’d love to … Continue reading

Would You Buy This Book: Death to Deadlines….

Approximate Reading Time: < 1 minute Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education With any luck at all, this book will save you countless hours heading down rabbit holes. While you might find something wonderful in those rabbit holes, this book will … Continue reading

New Book: Choosing and Using Digital Games in the Classroom: A Practical Guide

Approximate Reading Time: < 1 minute I am thrilled to announce that my book is now available. This book is full of lists and practical advice on how to use games in the classroom. It takes you from the theories that underpin both learning and teaching … Continue reading

Worth Sharing: What is Gamification? and Why it Matters to L&D Professionals

Approximate Reading Time: < 1 minute Now that term is over and I get back into writing my Gamification Book, here is something to think about. It is similar to  Seven Key Elements of Gamification, Plus or Minus Two post from 2 years ago. “Gamification is using … Continue reading

Murky Waters: Learning and Instructional Design Theories and Models

Approximate Reading Time: 5 minutes In a previous post, I outlined the difference between Learning Theory, Instructional Theory, and Instructional Design Model. In that post, I said that some theories/models seem to fit into multiple categories. Let’s look at a few. Please note: Unless otherwise stated, … Continue reading

A Gamified Instructional Design Model for University Courses

Approximate Reading Time: 12 minutes I thought I’d take a wee break from the Gamification 101 posts to post a paper I wrote describing a gamified ID model. Gamification is still relatively new – far too new for there to be any decent guidelines for … Continue reading

Proteus Effect threshold?

Approximate Reading Time: 2 minutes Put simply, the Proteus Effect happens when an avatar behaves in line with the stereotype suggested by the appearance of that avatar. In other words players behave in the ways the appearance of their avatar suggests they should. How realistic does an avatar … Continue reading