Worth Sharing: What is Gamification? and Why it Matters to L&D Professionals

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Now that term is over and I get back into writing my Gamification Book, here is something to think about. It is similar to  Seven Key Elements of Gamification, Plus or Minus Two post from 2 years ago.

“Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems.”

Now, when most people think of “gamification” they think of rewards, points, and achievements and how artificially incentivizing people to do things based solely on rewards is a losing proposition (and most of the time it is), so let’s look at the characteristics of video games that are useful, exciting, and engaging in terms of learning and, it turns out, in terms of video game play.  

Source: What is Gamification? and Why it Matters to L&D Professionals

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