More heretic stuff.

Approximate Reading Time: < 1 minuteThis time from Stephen Pinker: http://www.suntimes.com/news/otherviews/469317,CST-CONT-danger15.article In defense of dangerous ideas In every age, taboo questions raise our blood pressure and threaten moral panic. But we cannot be afraid to answer them. Be the first to like. Like Unlike … Continue reading →

I am an Ed Tech heretic.

Approximate Reading Time: < 1 minuteThank you Freeman Dyson. http://www.edge.org/documents/archive/edge219.html#dysonf “In the modern world, science and society often interact in a perverse way. We live in a technological society, and technology causes political problems. The politicians and the public expect science to provide answers to … Continue reading →

Take That, R.E.Clark….

Approximate Reading Time: 2 minutesAmong the points highlighted in Clark’s recent article trashing serious games are that “…the research shows no instructional advantages of games over the other instructional approaches (such as lectures)…” and that “only poorly designed studies find learning benefits from games“. … Continue reading →

R.E.Clark is at it again….

Approximate Reading Time: 2 minutesClark, R. E. (2007). Learning from Serious Games? Arguments, Evidence, and Research Suggestions. EDUCATIONAL TECHNOLOGY, May-June 2007, 56-59. Richard E. Clark says, “My goal in this column is to offer a brief view of the current state of the evidence … Continue reading →

Visual-Syntactic Text Formatting

Approximate Reading Time: < 1 minuteIt’s been a long time since I’ve seen anything really new when it comes to presenting text, but this one looks like it has a lot of potential. Here is a link to the original article (the samples below come … Continue reading →

Software Ethology, a new approach to design and analysis

Approximate Reading Time: 2 minutesI have recently been working on a new methodology for the analysis of commercial video games in order to uncover mechanisms used to support learning. I am calling this new approach Instructional Ethology. It combines structural analysis based on black … Continue reading →

On Game Length

Approximate Reading Time: < 1 minuteOn Game Length [started Dec. 4 2006] http://www.gamasutra.com/features/20061201/qotw_01.shtml Talks about the length of games. This is of value to me because [I say] long games are ill-suited to school environments. School learning comes in bite-sized chunks, single lessons; units that … Continue reading →

On Wasting Valuable Lesson Time

Approximate Reading Time: < 1 minuteOn “wasting valuable lesson time” We must. When ‘content’ is stripped of its context, which MUST include those pesky extraneous details, it becomes disconnected. No wonder learners can’t remember stuff. Virtually all of the memory tricks we use to help … Continue reading →