There are no wrong answers

Approximate Reading Time: < 1 minute I was at a conference recently, at a workshop where we were given an exercise that included a brainstorming activity. Among the guidelines was the now-all-too-common refrain: “There are NO wrong answers!” Poppycock. There are too wrong answers! Plenty of … Continue reading

The ID / AI Connection

Approximate Reading Time: 2 minutes I’ve noticed that quite a few big names in ID (Instructional Design: Papert, Schank, Merrill,..) have backgrounds in AI (Artificial Intelligence, rather than the other AI) I find this a little disconcerting. In some sense the application of concepts from … Continue reading

Great Simulations and a Kitten

Approximate Reading Time: 3 minutes Do Animals Play Games? I guess it is always possible to discuss definitions, but if one is willing to accept a common-sense definition of play, then animals absolutely play. Kittens (and almost all adult cats) often ‘play’ when alone, which … Continue reading

Merrill’s First Principles of Instruction

Approximate Reading Time: 4 minutes I have seriously misjudged M. David Merrill. His Component Display Theory was very computer sciencey, and unwieldy, and really turned me off; but First Principles is *really* good. Thank you Gail for pointing me at it! I’ve had this notion … Continue reading

Immersive Education and Virtual Learning Environments

Approximate Reading Time: < 1 minute This looks like this might be worth a bit of time to investigate: came across the game_edu list this morning. Media Grid call for participation: Immersive Education and Virtual Learning Environments High quality PDF and Web versions: BOSTON, … Continue reading

Lost Dog

Approximate Reading Time: 5 minutes This story was originally written May 31 1998. Republished on June 13 2007 Copyright, K.Becker Today was one of *those* days. I went downstairs to check on the 2 little mallards that hatched a few days ago only to find … Continue reading