[Gameful Learning] Table of Contents for Gamification 101

Approximate Reading Time: < 1 minute Here is the current Table of Contents for Gamification 101 (Book 1) Gamification 101: An Inquiry Based Journey Part 1 – Background Prologue What s Gamification? A Description of the Course Part 2 – The Journal Reflecting on Previous Versions … Continue reading

[Gameful Learning]: TWO BOOKS

Approximate Reading Time: < 1 minute I’ve decided to split my new book into two parts. Book 1 working title – Gamification 101: An Inquiry Based Journey ~ 150-200 pages; likely retail price: under $30 This book is written as a kind of journal that describes the … Continue reading

Being a Woman in Computer Science – A Cautionary Tale, Part 3 of 3, Now

Approximate Reading Time: < 1 minute  This is the conclusion of yesterday’s post. It picks up where the other left off, after I was driven out of my position at the University. It took a long time to come to terms with what was done to me. … Continue reading

Being a Woman in Computer Science – A Cautionary Tale, Part 2 of 3, Working in the Field

Approximate Reading Time: 5 minutes  This is a continuation of yesterday’s post. It picks up where the other left off, at the end of my student days. I defended my Master’s Thesis and just continued on where I was. My thesis examined the introductory CS … Continue reading

Being a Woman in Computer Science – A Cautionary Tale, Part 1 of 3, The Student Years

Approximate Reading Time: 6 minutes I no longer consider myself to “in” computer science, although I will always consider myself both an academic and a computer scientist. (There’s an older version of part of this story here.) I grew up at a time when women … Continue reading

How I Got Into Computer Science (Many Happy Years)

Approximate Reading Time: 3 minutes Next week I am meeting with a bunch of young women in our department‘s CS and CIS programs, so I’ve been thinking about how I got into computer science, and why I stayed. Here’s my tale of how I got … Continue reading

Games You Can’t Win – Online First – Springer

Approximate Reading Time: < 1 minute Dana Ruggiero, Katrin Becker Abstract A common notion in games for learning is that the player must win the game. But is it always necessary for the player to win in order to ‘get’ the message that the game is trying to … Continue reading

Raking Leaves

Approximate Reading Time: < 1 minute The last few weeks I’ve been watching the groundskeepers at my university clearing leaves with big gas leaf-blowers. It is loud and stinky and they don’t seem to be very efficient. It seems to take several minutes to clear about … Continue reading