Approximate Reading Time: < 1 minuteAs long as I can remember, September has been the start of the school year. It’s always exciting and filled with new hope and opportunities. Fresh paper; new pencils and all that. When I was a student,I always looked forward … Continue reading
Category Archives: Teaching & Learning
Approximate Reading Time: 12 minutesI thought I’d take a wee break from the Gamification 101 posts to post a paper I wrote describing a gamified ID model. Gamification is still relatively new – far too new for there to be any decent guidelines for … Continue reading
Approximate Reading Time: < 1 minuteI’m not sure how I feel about putting a cutsie skin on tetris when the blocks are made to represent slaves (i.e. people) and the ‘board’ is a slave ship. I think I get the idea they are trying to … Continue reading
Approximate Reading Time: 4 minutesThis is Part 9 in my continuing saga of my current iteration of a gamified course. It occurs to me that it might be worth spending a little more time exploring the process of coming up with new quests. I spend … Continue reading
Approximate Reading Time: 2 minutesThis is Part 8 in my continuing saga of my current iteration of a gamified course. So far I have talked about deadlines, the difficulty of modularizing, scoring, and the quests. I finished reviewing my quests from the last year. Most … Continue reading
Approximate Reading Time: 3 minutesThis is Part 7 in my continuing saga of my current iteration of a gamified course. It’s time to talk about the quests. Let me get this out of the way right at the start. It really isn’t necessary to call … Continue reading
Approximate Reading Time: 2 minutesThis is Part 6 in my continuing saga of my current iteration of a gamified course. In a course where assessment is primarily attainment based rather than time-based, and that uses criterion-referenced rather than norm-referenced measures, getting the learning tasks (assignments, quests, etc.) right is … Continue reading
Approximate Reading Time: < 1 minuteThis is Part 4 in my continuing saga of my current iteration of a gamified course. Last time I ended with a high-level course map. Maybe you can see why many of these “modules” actually need to be interleaved. So that … Continue reading