Murky Waters: Learning and Instructional Design Theories and Models

Approximate Reading Time: 5 minutesIn a previous post, I outlined the difference between Learning Theory, Instructional Theory, and Instructional Design Model. In that post, I said that some theories/models seem to fit into multiple categories. Let’s look at a few. Please note: Unless otherwise stated, … Continue reading

Gamification 101[13]: First Week

Approximate Reading Time: < 1 minuteThis is Part 13 in my continuing saga of this year’s gamified course. Term has started. The last day to change classes is tomorrow, so I’ll go through the discussion group, website, all the quest logs, etc. then to make sure … Continue reading

Gamification 101[12]: Submission & Grading System

Approximate Reading Time: 3 minutesThis is Part 12 in my continuing saga of my current iteration of a gamified course. Time to talk about the grading and submission system. I’ve already said that the existing course management systems aren’t up to the task of … Continue reading

Gamification 101[11]: Course Spaces

Approximate Reading Time: 2 minutesThis is Part 11 in my continuing saga of my current iteration of a gamified course. The first class is today, and I think I’m pretty much ready. Here’s what I have: My institution uses Blackboard, but I don’t, so … Continue reading

Worth a Read: Computer Science Courses that Don’t Exist, But Should

Approximate Reading Time: < 1 minuteA list by James Hague: CSCI 2100: Unlearning Object-Oriented Programming Discover how to create and use variables that aren’t inside of an object hierarchy. Learn about “functions,” which are like methods but more generally useful. Prerequisite: Any course that used the … Continue reading

Worth Sharing: I have one of the best jobs in academia. Here’s why I’m walking away. – Vox

Approximate Reading Time: < 1 minuteI also walked away from a tenured position. I did it literally to save my life. In my case it was determined bullying from my department head, which turned into departmental, and then faculty mobbing. The last straw was being … Continue reading

Gamification 101[10]: Getting a Gamified Course Up and Running

Approximate Reading Time: 2 minutesThis is Part 10 in my continuing saga of my current iteration of a gamified course. The design of this class is more complex than most other classes. Remember that I have 20 different kinds of things that students can do. … Continue reading

Worth Sharing: Some Rules for Teachers – The New Inquiry

Approximate Reading Time: < 1 minuteThis is a great list – I only disagree with one or two….. as for the rest, YES, YES, YES!!! After John Cage. Source: Some Rules for Teachers – The New Inquiry 1. only ask the questions to which you … Continue reading