- My name is Katrin Becker. This is my blog. It is about Digital Games, Educational Technology, Computer Science, Academia, and sometimes Rural Life and other notions. Comments are welcome but will be edited as necessary to maintain relevance.
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“I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use.”
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- Note to Faculty: Don’t Be Such a Know-It-All – Teaching – The Chronicle of Higher Education
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Category Archives: Games
Yet another “Trouble in River City” Article – this one by SUSAN GREENFIELD
I’ve actually been pondering this since it first came out. I’m getting pretty tired of the “Games are bad for society” rhetoric. Why can’t people get past hating things and look at something that can actually make a difference, like … Continue reading
Videogames – Ya Got Trouble!~
Some years ago I was at a conference where Dmitri Williams was talking about the social history of videogames. He made reference to this song as a way of illustrating how the societal reaction to videogames isn’t really new. Since … Continue reading
Posted in Anti-Games, Educational Technology, Game Studies, Games in Society, Silliness, Trouble in River City, Violence, Virtual Learning Environments
Tagged Anti-Games, Education, Educational Technology, Game Studies, Games in Society, Silliness, Trouble in River City, Violence, Virtual Learning Environments
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Video Game Violence….
does NOT necessarily cause violence, according to a new study: Grand Theft Childhood, by Lawrence Kutner & Cheryl B. Olson (more here: http://www.gamecouch.com/2008/02/interview-dr-cheryl-olson-co-author-of-grand-theft-childhood/) In 2007, results from a breakthrough Harvard video game study found that children used video games to … Continue reading
Posted in Books, Game Studies, Games, Games in Society, Violence
Tagged Academia, Ethics, Teaching & Learning, Trouble in River City, Violence
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What is a Game? [Part 1]
What is a Game? Games are classified in many different ways and even after going round and round repeatedly, we still can’t seem to agree on what a game actually is. Here are a few examples: Some examples of casual … Continue reading
Take That, R.E.Clark….
Among the points highlighted in Clark’s recent article trashing serious games are that “…the research shows no instructional advantages of games over the other instructional approaches (such as lectures)…” and that “only poorly designed studies find learning benefits from games“. … Continue reading
R.E.Clark is at it again….
Clark, R. E. (2007). Learning from Serious Games? Arguments, Evidence, and Research Suggestions. EDUCATIONAL TECHNOLOGY, May-June 2007, 56-59. Richard E. Clark says, “My goal in this column is to offer a brief view of the current state of the evidence … Continue reading
On Game Length
On Game Length [started Dec. 4 2006] http://www.gamasutra.com/features/20061201/qotw_01.shtml Talks about the length of games. This is of value to me because [I say] long games are ill-suited to school environments. School learning comes in bite-sized chunks, single lessons; units that … Continue reading
Posted in Game Studies, Teaching & Learning
Tagged Game Studies, Teaching & Learning
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