Grades: The Random Factor

Approximate Reading Time: 2 minutesHow much of your students’ grades in your courses is subject to random chance? Is your first reaction a defensive one? “Why, NONE, of COURSE!” We all like to think we are assessing our students fairly, and that the grades … Continue reading

5 mistaken differences between education games and the gamification of education

Approximate Reading Time: 6 minutesAnd 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She’s not alone). … Continue reading

Would You Buy This Book: Death to Deadlines….

Approximate Reading Time: < 1 minuteDeath to Deadlines: Gamification and Other Subversive Thoughts on Formal Education With any luck at all, this book will save you countless hours heading down rabbit holes. While you might find something wonderful in those rabbit holes, this book will … Continue reading

[Gameful Learning] Table of Contents for Gamification 101

Approximate Reading Time: < 1 minuteHere is the current Table of Contents for Gamification 101 (Book 1) Gamification 101: An Inquiry Based Journey Part 1 – Background Prologue What s Gamification? A Description of the Course Part 2 – The Journal Reflecting on Previous Versions … Continue reading

[Gameful Learning]: TWO BOOKS

Approximate Reading Time: < 1 minuteI’ve decided to split my new book into two parts. Book 1 working title – Gamification 101: An Inquiry Based Journey ~ 150-200 pages; likely retail price: under $30 This book is written as a kind of journal that describes the … Continue reading

There’s more to Gamification than Narratives and Competition

Approximate Reading Time: 2 minutesSurvival of the Fittest (Gamification) by http://simplifyingradicals2.blogspot.ca/ Tuesday, May 10, 2016 I start class by explaining to the students that they have been cast on a reality TV show called “Survival of the Fittest”.  This is the letter I give them: … Continue reading

Worth Sharing: How Rewards kill our Creativity – Yu-kai Chou & Gamification

Approximate Reading Time: < 1 minuteSo the question is, how do we deal with this in a course setting, where the rewards are marks? How Extrinsic Motivation kills our Creativity (Below is a snippet of Gamification Book: Actionable Gamification – Beyond Points, Badges, and Leaderboards. If … Continue reading

Gamification 101[21]: Reaching Out to My Students

Approximate Reading Time: < 1 minuteThis is the continuing saga of my current iteration of a gamified course (#21). In a previous post I said I would send out personal emails to all my students, telling them how they are doing and what they need to do to … Continue reading