[Gameful Learning] Table of Contents for Gamification 101

Approximate Reading Time: < 1 minute Here is the current Table of Contents for Gamification 101 (Book 1) Gamification 101: An Inquiry Based Journey Part 1 – Background Prologue What s Gamification? A Description of the Course Part 2 – The Journal Reflecting on Previous Versions … Continue reading

[Gameful Learning]: TWO BOOKS

Approximate Reading Time: < 1 minute I’ve decided to split my new book into two parts. Book 1 working title – Gamification 101: An Inquiry Based Journey ~ 150-200 pages; likely retail price: under $30 This book is written as a kind of journal that describes the … Continue reading

There’s more to Gamification than Narratives and Competition

Approximate Reading Time: 2 minutes Survival of the Fittest (Gamification) by http://simplifyingradicals2.blogspot.ca/ Tuesday, May 10, 2016 I start class by explaining to the students that they have been cast on a reality TV show called “Survival of the Fittest”.  This is the letter I give them: … Continue reading

Worth Sharing: How Rewards kill our Creativity – Yu-kai Chou & Gamification

Approximate Reading Time: < 1 minute So the question is, how do we deal with this in a course setting, where the rewards are marks? How Extrinsic Motivation kills our Creativity (Below is a snippet of Gamification Book: Actionable Gamification – Beyond Points, Badges, and Leaderboards. If … Continue reading

Gamification 101[21]: Reaching Out to My Students

Approximate Reading Time: < 1 minute This is the continuing saga of my current iteration of a gamified course (#21). In a previous post I said I would send out personal emails to all my students, telling them how they are doing and what they need to do to … Continue reading

Gamification 101[20]: Bona Fide Criterion-Referenced Assessment

Approximate Reading Time: 4 minutes If we really intend to assess people according to described criteria, and if we really want to let go of the simpler time-referenced assessment, then we should be willing to accept evidence created by our students regardless of when, where, or why it was created, right?

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Gamification 101[19]: Mid-Term Reality Check

Approximate Reading Time: 3 minutes This is Part 19 in my continuing saga of my current iteration of a gamified course. We have just passed the midway point in the course and things are mostly going well. We’re in week 7 out of 13. Attendance: … Continue reading

What do Difficult Challenges, Putting Learners at Risk, and Uncertainty of Outcomes Accomplish?

Approximate Reading Time: 6 minutes Karl Kapp has outlined 8 ways to make learning more intriguing, but do they really? While I agree with some of them, I see others as decidedly counter-productive. It highlights a fundamental difference in perspective – a fundamental difference in the … Continue reading