Gamification 101[20]: Bona Fide Criterion-Referenced Assessment

Approximate Reading Time: 4 minutesIf we really intend to assess people according to described criteria, and if we really want to let go of the simpler time-referenced assessment, then we should be willing to accept evidence created by our students regardless of when, where, or why it was created, right?

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Gamification 101[19]: Mid-Term Reality Check

Approximate Reading Time: 3 minutesThis is Part 19 in my continuing saga of my current iteration of a gamified course. We have just passed the midway point in the course and things are mostly going well. We’re in week 7 out of 13. Attendance: … Continue reading

What do Difficult Challenges, Putting Learners at Risk, and Uncertainty of Outcomes Accomplish?

Approximate Reading Time: 6 minutesKarl Kapp has outlined 8 ways to make learning more intriguing, but do they really? While I agree with some of them, I see others as decidedly counter-productive. It highlights a fundamental difference in perspective – a fundamental difference in the … Continue reading

Gamification: What are the motivators of those designing and delivering this gamified training?

Approximate Reading Time: 2 minutesI happened across some posts by noted Gamification advocate Karl Kapp the other day. I’ll talk more about those in upcoming posts. First there is something I’d like to clear up. While I like Dr. Kapp’s books, I also have some … Continue reading

Worth Sharing: LucidLearning’s The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit

Approximate Reading Time: < 1 minuteHere’s a great resource for anyone interested in using games and gamification in the classroom. Source: The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit Be the first to like. Like Unlike … Continue reading

Worth Repeating: Deterding’s 9.5 Theses on the Power and Efficacy of Gamification

Approximate Reading Time: < 1 minuteThere seems to be continued confusion about the distinctions between games, gamification, and game based learning. This talk by Sebastian Deterding is now several years old, but it’s as relevant now as it was then. This talk focuses on gamification; … Continue reading

Gamification 101[18]: End of Week Three

Approximate Reading Time: < 1 minuteThis is Part 18 in my continuing saga of my current iteration of a gamified course. Most of my students are well on their way. We have spent a lot of time talking about the way the course is organized … Continue reading

Worth Sharing: Digital badges hit the big time in higher ed

Approximate Reading Time: < 1 minuteIt’s not the badges that are meaningful – it’s what they represent. If the the thing they represent is meaningful then the badge is meaningful. It also helps if the badge is recognized as a form of credential. Interesting that this … Continue reading