What Could Be Gained If Every Course at Your School Were Gamified?

Approximate Reading Time: 2 minutesWhat if all instructors could access the students’ badges (or other credentials). This could ultimately have far-reaching implications for how students earn credit, what kind of work they are required to do in their classes, and more. I once designed an inquiry-based … Continue reading

Gamification 101[17]: What Does a Gamified Grading Application Need to Have?

Approximate Reading Time: 3 minutesThis is Part 17 in my continuing saga of my current iteration of a gamified course. As I’ve said before, current course management systems don’t have the flexibility required to accommodate a gamified design such as mine (here and here). … Continue reading

Is Your Great New Instructional Strategy Simply Exchanging One Group of Disengaged Learners for Another?

Approximate Reading Time: < 1 minuteI’m really glad that some people are finally starting to realize the value that introverts bring to the table (The Power of Introverts: A Manifesto for Quiet Brilliance; The Benefits of Being an Introvert; ). Yesterday’s post highlighted the current … Continue reading

Worth Sharing: Why Schools Are Increasingly Neglecting Introverts

Approximate Reading Time: 2 minutesFor many students, quiet time is key for the learning process. The way in which certain instructional trends—education buzzwords like “collaborative learning” and “project-based learning” and “flipped classrooms”—are applied often neglect the needs of introverts. In fact, these trends could … Continue reading

Gamification 101[16]: End of Week Two

Approximate Reading Time: < 1 minuteThis is Part 16 in my continuing saga of my current iteration of a gamified course. SO at the end of week two I have a greater % of students with “points on the board” than I ever have. This … Continue reading

Gamification 101[15]: Efficient Marking that Doesn’t Short-Change Your Students

Approximate Reading Time: 3 minutesThis is Part 15 in my continuing saga of my current iteration of a gamified course. Given that this design allows for students to submit up to 60 different items for assessment (some of which have multiple parts) as well … Continue reading

Gamification 101[14]: 5 Ways to Make Marking Easier…

Approximate Reading Time: 5 minutesThis is Part 14 in my continuing saga of my current iteration of a gamified course. A key aspect of my gamified course design is that there be fast turn-around of assessment. It is not uncommon in more traditional courses for … Continue reading

Gamification 101[13]: First Week

Approximate Reading Time: < 1 minuteThis is Part 13 in my continuing saga of this year’s gamified course. Term has started. The last day to change classes is tomorrow, so I’ll go through the discussion group, website, all the quest logs, etc. then to make sure … Continue reading