A Gamified Instructional Design Model for University Courses

Approximate Reading Time: 12 minutes I thought I’d take a wee break from the Gamification 101 posts to post a paper I wrote describing a gamified ID model. Gamification is still relatively new – far too new for there to be any decent guidelines for … Continue reading

Gamification 101[9]: Coming Up With New Quests

Approximate Reading Time: 4 minutes This is Part 9 in my continuing saga of my current iteration of a gamified course. It occurs to me that it might be worth spending a little more time exploring the process of coming up with new quests. I spend … Continue reading

Gamification 101[8]: The Iterative Quest

Approximate Reading Time: 2 minutes This is Part 8 in my continuing saga of my current iteration of a gamified course. So far I have talked about deadlines, the difficulty of modularizing, scoring, and the quests. I finished reviewing my quests from the last year. Most … Continue reading

Gamification 101[7]: About Those Quests

Approximate Reading Time: 3 minutes This is Part 7 in my continuing saga of my current iteration of a gamified course. It’s time to talk about the quests. Let me get this out of the way right at the start. It really isn’t necessary to call … Continue reading

Gamification 101[6]: Scoring

Approximate Reading Time: 2 minutes This is Part 6 in my continuing saga of my current iteration of a gamified course. In a course where assessment is primarily attainment based rather than time-based, and that uses criterion-referenced rather than norm-referenced measures, getting the learning tasks (assignments, quests, etc.) right is … Continue reading

Gamification 101[5]: Back to Square One, Sort Of

Approximate Reading Time: < 1 minute This is Part 4 in my continuing saga of my current iteration of a gamified course. Last time I ended with a high-level course map. Maybe you can see why many of these “modules” actually need to be interleaved. So that … Continue reading

Gamification 101[4]: Organizing the Modules, Part 2

Approximate Reading Time: < 1 minute This is Part 4 in my continuing saga of my current iteration of a gamified course. Last time I ended with a high-level course map. Maybe you can see why many of these “modules” actually need to be interleaved. So that … Continue reading

Gamification 101[3]: Organizing the Modules

Approximate Reading Time: 2 minutes This is Part 3 in my continuing saga of my current iteration of a gamified course. I had decided to modularize the course so I could offer my students pre-tests. This is the kind of course where many students will already know … Continue reading