Approximate Reading Time: < 1 minuteThis is a podcast interview I did recently. https://www.universityxp.com/podcast/160 In this episode of Experience Points, serious games expert Katrin Becker explores why “good enough” may be more powerful than perfection in gamified learning. She argues that focusing on defined criteria … Continue reading
Category Archives: Serious Games
Approximate Reading Time: 2 minutesTHIS is why my version of “gamification” is so important. The Most Important Skill of Today? Source: Why Playfulness Is the Key to Success in the 21st-Century Not making room for play in modern adult life is a strategic … Continue reading
Approximate Reading Time: < 1 minuteA new resource well worth checking out! http://www.seriousgames.today Who Made This? This site was built by Digitalmill, Inc. Digitalmill is a consulting and development firm focused on games, videogames, and their related technologies led by Ben Sawyer.Based in Freeport, Maine, just … Continue reading
Approximate Reading Time: < 1 minuteBy Jasper McGregor | jmcgregor@cjournal.ca Oct 11, 2018 Video games are changing as rapidly as our reliance on them, serving functions that go well beyond entertainment and escapism. Just ask Katrin Becker, a Calgary-based expert on “serious games,” or games … Continue reading
Approximate Reading Time: < 1 minuteAvailable for a limited time for $9.99(US) with this coupon. Be the first to like. Like Unlike … Continue reading
Approximate Reading Time: < 1 minuteWe have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we are releasing the … Continue reading
Approximate Reading Time: < 1 minuteWe are almost there. The publisher webpage is up, and we are offering a free preview that includes the first two chapters. We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published … Continue reading
Approximate Reading Time: < 1 minuteWe have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we have decided to … Continue reading