The Becker Lazy Test (BLT) for Educational Games

Approximate Reading Time: 2 minutesThe Becker Lazy Test is something I developed many years ago as part of my 4-PEG game assessment template. (4PEG = 4 Pillars of Educational Games). Some of that is described in detail in my book, Choosing and Using Digital Games … Continue reading →

Worth Sharing: Serious Games Today

Approximate Reading Time: < 1 minuteA new resource well worth checking out! http://www.seriousgames.today Who Made This? This site was built by Digitalmill, Inc. Digitalmill is a consulting and development firm focused on games, videogames, and their related technologies led by Ben Sawyer.Based in Freeport, Maine, just … Continue reading →

“Serious” games and the role of gaming beyond entertainment – Calgary Journal Online

Approximate Reading Time: < 1 minuteBy Jasper McGregor | jmcgregor@cjournal.ca Oct 11, 2018 Video games are changing as rapidly as our reliance on them, serving functions that go well beyond entertainment and escapism. Just ask Katrin Becker, a Calgary-based expert on “serious games,” or games … Continue reading →

Just in time for the start of term…The Guide to Simulations and Games

Approximate Reading Time: < 1 minuteAvailable for a limited time for $9.99(US) with this coupon. Be the first to like. Like Unlike … Continue reading →

The Guide to Computer Simulations and Games NOW AVAILABLE!

Approximate Reading Time: < 1 minuteWe have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we are releasing the … Continue reading →

The Guide to Computer Simulations and Games, 1st(+1) edition almost done.

Approximate Reading Time: < 1 minuteWe are almost there. The publisher webpage is up, and we are offering a free preview that includes the first two chapters. We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published … Continue reading →

The Guide to Computer Simulations and Games to be re-released.

Approximate Reading Time: < 1 minuteWe have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we have decided to … Continue reading →

5 mistaken differences between education games and the gamification of education

Approximate Reading Time: 6 minutesAnd 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She’s not alone). … Continue reading →