Mail Merge with FormMule: EdTechTeam Google Summit Debrief, Part 2 of 2

Approximate Reading Time: < 1 minuteThis past weekend I was at the EdTechTeam Google Summit. I went last year as well (I presented last year on gamification with Google). I always learn interesting, useful, and inspiring things. This time I plan to share a few … Continue reading →

5 Cool Ways to Use Forms: EdTechTeam Google Summit Debrief, Part 1 of 2

Approximate Reading Time: < 1 minuteThis past weekend I was at the EdTechTeam Google Summit. I went last year as well (I presented last year on gamification with Google). I always learn interesting, useful, and inspiring things. This time I plan to share a few … Continue reading →

Worth Sharing: grmr.me

Approximate Reading Time: < 1 minuteThis past weekend I was at the EdTechTeam Google Summit. I learned about a number of tools that I think are worth sharing. This is one: grmr.me is a resource created by an English teacher for English teachers. It provides short videos explaining some of … Continue reading →

Is it appropriate to make educational games for girls?

Approximate Reading Time: 2 minutesI don’t like fighting. As a result, there are a whole pile of video games that I don’t really like playing. I’ve always thought of shooters and fighting games as the low-hanging fruit of game design. It’s fairly easy to … Continue reading →

Worth a Read: Can an Immersive Video Game Teach the Nuances of American History? | MindShift | KQED News

Approximate Reading Time: < 1 minuteCan an Immersive Video Game Teach the Nuances of American History? | MindShift | KQED News. “The most encouraging to see is the games being launchpads for really in-depth conversations in which kids at varying academic levels feel equipped to … Continue reading →

Is More Choice Always Better?

Approximate Reading Time: < 1 minuteNo. Too much choice often interferes with learning; just like creating a simulated environment that is too real becomes counter-productive, especially with novices. Giving the learner too many things to think about too soon makes it much harder for them … Continue reading →

Where is the line between good instructions and hand-holding?

Approximate Reading Time: 2 minutesOne of the great things about games is their potential for delivering just-in-time instruction. Most games require some sort of user assistance, whether it be instructions, in-game tutorials, or a help system. Many games integrate help and tutorial information into the gameplay … Continue reading →

Educational Videogames and Other Repeats

Approximate Reading Time: 2 minutesFar too many educational games out there are nothing more than template games skinned with educational content. I wonder why people make these kinds of games. Is it because they are easy to design, or do they really not understand what … Continue reading →