Approximate Reading Time: < 1 minuteAs long as I can remember, September has been the start of the school year. It’s always exciting and filled with new hope and opportunities. Fresh paper; new pencils and all that. When I was a student,I always looked forward … Continue reading
Tag Archives: Teaching & Learning
Approximate Reading Time: 12 minutesI thought I’d take a wee break from the Gamification 101 posts to post a paper I wrote describing a gamified ID model. Gamification is still relatively new – far too new for there to be any decent guidelines for … Continue reading
Approximate Reading Time: < 1 minuteLast year I was invited to do an interview for a local TV station. I know this isn’t a big deal for many of my game colleagues, but I don’t get on TV very often so for me it’s kind … Continue reading
Approximate Reading Time: 3 minutesCame across this: Why I’m Asking You Not to Use Laptops – Lingua Franca – Blogs – The Chronicle of Higher Education. I suspect it is because we are starting a new school year that this topic is popping up a … Continue reading
Approximate Reading Time: 2 minutesI came across this article: “Sorry, I’m Not Taking This Test” | Mother Jones. We don’t seem to be quite as maniacal about it in Canada, but standardized testing has spread like an epidemic in the US. Without the proper perspective … Continue reading
Approximate Reading Time: < 1 minuteWhy are we in such a rush? It takes time to grow up and some things (perhaps even most things) need time to sink in. We need time to form new neural connections. Curiously, at the same time we are … Continue reading
Approximate Reading Time: 2 minutesPut simply, the Proteus Effect happens when an avatar behaves in line with the stereotype suggested by the appearance of that avatar. In other words players behave in the ways the appearance of their avatar suggests they should. How realistic does an avatar … Continue reading
Approximate Reading Time: 2 minutesI don’t like fighting. As a result, there are a whole pile of video games that I don’t really like playing. I’ve always thought of shooters and fighting games as the low-hanging fruit of game design. It’s fairly easy to … Continue reading