The Clark-Kozma Debate in the 21st Century

Approximate Reading Time: < 1 minute For a long time now, this paper has been the most popular paper on my academia.edu collection, and I finally figured out why…… Turns out, this paper is required reading in a number of courses, both at the undergrad and … Continue reading

Worth Sharing: LucidLearning’s The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit

Approximate Reading Time: < 1 minute Here’s a great resource for anyone interested in using games and gamification in the classroom. Source: The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit Be the first to like. Like Unlike … Continue reading

Games vs Game-based Learning vs Gamification : New Infographic, but still wrong.

Approximate Reading Time: < 1 minute This same group (Upside Learning) posted a very similar infographic back in June. Although a few things have been changed, the table they present to show the differences is identical to the one they published in June. Sadly, it may … Continue reading

Can a serious game still be effective if no-one plays it?

Approximate Reading Time: < 1 minute I’m not sure how I feel about putting a cutsie skin on tetris when the blocks are made to represent slaves (i.e. people) and the ‘board’ is a slave ship. I think I get the idea they are trying to … Continue reading

My Interview on Calgary Now

Approximate Reading Time: < 1 minute Last year I was invited to do an interview for a local TV station. I know this isn’t a big deal for many of my game colleagues, but I don’t get on TV very often so for me it’s kind … Continue reading

Can serious games encourage persistent behaviors?

Approximate Reading Time: 2 minutes Studies on the use of reinforcement have shown that unpredictable reinforcement schedules lead to behavior changes that persist the longest.  Since games are driven by cycles of player actions and corresponding feedback, is it possible to provide unpredictable reinforcement in … Continue reading

Proteus Effect threshold?

Approximate Reading Time: 2 minutes Put simply, the Proteus Effect happens when an avatar behaves in line with the stereotype suggested by the appearance of that avatar. In other words players behave in the ways the appearance of their avatar suggests they should. How realistic does an avatar … Continue reading

Worth a Read: Can an Immersive Video Game Teach the Nuances of American History? | MindShift | KQED News

Approximate Reading Time: < 1 minute Can an Immersive Video Game Teach the Nuances of American History? | MindShift | KQED News. “The most encouraging to see is the games being launchpads for really in-depth conversations in which kids at varying academic levels feel equipped to … Continue reading