Where is the line between good instructions and hand-holding?

Approximate Reading Time: 2 minutes One of the great things about games is their potential for delivering just-in-time instruction. Most games require some sort of user assistance, whether it be instructions, in-game tutorials, or a help system. Many games integrate help and tutorial information into the gameplay … Continue reading

Is Fun Really Necessary for Serious Games?

Approximate Reading Time: < 1 minute Many people in Education seem to believe that fun and education are at odds with each other. Some years ago I did a survey with public school teachers to see if they were using games in school, and if not, … Continue reading

Do All Games Include a Conflict?

Approximate Reading Time: 2 minutes Yes. And: No. It depends on how we define things. First, I think it’s important to distinguish between digital games and non-digital or ‘analog’ games in these discussions. Few can agree on a precise definition for ‘game’ and there has … Continue reading

Game Based Pedagogy and the Importance of Teacher Support

Approximate Reading Time: 2 minutes In my upcoming book I talk about the importance of teacher support for educational games. It is the 3rd pillar in my 4PEG model. In order to gain acceptance in a traditional classroom, GBL ‘objects’ need to be “canned”, meaning they need to … Continue reading

4PEG Review: Gambling Never Pays [Magic Bullet Games]

Approximate Reading Time: < 1 minute A number of chapters in my upcoming book talk about how to review games, and I go into my 4PEG model in detail. I review 7 games in the book. Here’s another. This review is of an educational game, and … Continue reading

Worth Sharing: Games for Impact Report

Approximate Reading Time: < 1 minute If you are interested in serious games, this newsletter is one you should get. Mark DeLoura from the White House Office of Science & Technology Policy produces a weekly report on serious games that is well worth reading. Sign up for … Continue reading

7 Ways to Use Games in the Classroom

Approximate Reading Time: < 1 minute There are many ways to use games in the classroom. Games can be used as: Content – The content of the game directly addresses some curricular need. Example – In this case the game is being used as an example of or an artifact … Continue reading

The Virtue of Failure – Designing Games You Can’t Win for Learning

Approximate Reading Time: 2 minutes Thought I should upload a few of my more recent talks. This one is from the CNIE conference in May 2014 that I did with Dana Ruggiero. [P] Presentation Ruggiero, D. & Becker, K. (2014) The Virtue of Failure: Designing … Continue reading