Worth Sharing: Education Is Performance Art

Approximate Reading Time: < 1 minute The first job of a teacher is to make the student fall in love with the subject. That doesn’t have to be done by waving your arms and prancing around the classroom; there’s all sorts of ways to go at … Continue reading

The Randomness of Grades: Are all ‘B’s the Same?

Approximate Reading Time: 2 minutes Last time we looked at how different a score of 75% can be, depending on which 75% the student got right in an exam where the questions are ‘perfectly balanced’. BUT, what if the exam ISN’T perfectly balanced. What if, … Continue reading

The Randomness of Grades: What is an ‘A’ Student?

Approximate Reading Time: < 1 minute We all have a sense of what an ‘A’ Student is. They are the ones who have earned our top marks, of course. But comparing our own personal ‘A’s with that of other faculty quickly becomes problematic. All those complaints … Continue reading

Grades: The Random Factor, Problem 2

Approximate Reading Time: 2 minutes Problem 1, as outlined yesterday is that we really have no objective way of ensuring that our exams actually ‘cover’ the course content. Now, what about exams from the student’s perspective? I know, I know, tons of people have talked … Continue reading

Grades: The Random Factor

Approximate Reading Time: 2 minutes How much of your students’ grades in your courses is subject to random chance? Is your first reaction a defensive one? “Why, NONE, of COURSE!” We all like to think we are assessing our students fairly, and that the grades … Continue reading

Worth Sharing: How Long Does It Take to Develop One Hour of Training? Updated for 2017

Approximate Reading Time: < 1 minute This article is an update to a study that tried to answer the question: How long it takes to design one hour of instruction? Source: How Long Does It Take to Develop One Hour of Training? Updated for 2017 Be … Continue reading

5 mistaken differences between education games and the gamification of education

Approximate Reading Time: 6 minutes And 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She’s not alone). … Continue reading

[Gameful Learning] Table of Contents for Gamification 101

Approximate Reading Time: < 1 minute Here is the current Table of Contents for Gamification 101 (Book 1) Gamification 101: An Inquiry Based Journey Part 1 – Background Prologue What s Gamification? A Description of the Course Part 2 – The Journal Reflecting on Previous Versions … Continue reading