Approximate Reading Time: < 1 minuteIt’s all too easy to be annoyed by students’ questions, until you realize their confusion might be your fault. Source: Turn Your Classroom Irritation Into Compassion There is a course at my former school that all computer science majors are … Continue reading
Tag Archives: Instructional Design
Approximate Reading Time: < 1 minuteOr – How I Learned to Stop Worrying and Love the Blue Rule I have a colleague (thanks Patrick) who has a “Club Theory” for how we teach a discipline. It involves a metaphorical CLUB with distinct bumps in it. … Continue reading
Approximate Reading Time: 10 minutes This is the response to Ian Schreiber’s comments from the original draft post. (THANK YOU for the help!) Points Point values for quests is unclear – everything in the 1000s doesn’t seem arbitrary, sounds like it’s a system like … Continue reading
Approximate Reading Time: 4 minutesI’m working on the 1st volume of a set of books devoted to gamification in learning. There seems to be quite a bit of confusion about what gamification is and isn’t, and an LOT of marketing sales-speak that mostly describes … Continue reading
Approximate Reading Time: < 1 minuteAvailable for a limited time for $9.99(US) with this coupon. Be the first to like. Like Unlike … Continue reading
Approximate Reading Time: < 1 minuteI often hear people talking about adding elements of chance to an experience to make it more interesting. For instance, adding a random reward for doing a certain task in a system…. Source: Gamblification – don’t gamble with your people … Continue reading
Approximate Reading Time: < 1 minuteWe have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we are releasing the … Continue reading
Approximate Reading Time: < 1 minuteWe are almost there. The publisher webpage is up, and we are offering a free preview that includes the first two chapters. We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published … Continue reading