Can serious games encourage persistent behaviors?

Approximate Reading Time: 2 minutes Studies on the use of reinforcement have shown that unpredictable reinforcement schedules lead to behavior changes that persist the longest.  Since games are driven by cycles of player actions and corresponding feedback, is it possible to provide unpredictable reinforcement in … Continue reading

Proteus Effect threshold?

Approximate Reading Time: 2 minutes Put simply, the Proteus Effect happens when an avatar behaves in line with the stereotype suggested by the appearance of that avatar. In other words players behave in the ways the appearance of their avatar suggests they should. How realistic does an avatar … Continue reading

Is it appropriate to make educational games for girls?

Approximate Reading Time: 2 minutes I don’t like fighting. As a result, there are a whole pile of video games that I don’t really like playing. I’ve always thought of shooters and fighting games as the low-hanging fruit of game design. It’s fairly easy to … Continue reading

Is More Choice Always Better?

Approximate Reading Time: < 1 minute No. Too much choice often interferes with learning; just like creating a simulated environment that is too real becomes counter-productive, especially with novices. Giving the learner too many things to think about too soon makes it much harder for them … Continue reading

Where is the line between good instructions and hand-holding?

Approximate Reading Time: 2 minutes One of the great things about games is their potential for delivering just-in-time instruction. Most games require some sort of user assistance, whether it be instructions, in-game tutorials, or a help system. Many games integrate help and tutorial information into the gameplay … Continue reading

Educational Videogames and Other Repeats

Approximate Reading Time: 2 minutes Far too many educational games out there are nothing more than template games skinned with educational content. I wonder why people make these kinds of games. Is it because they are easy to design, or do they really not understand what … Continue reading

Do All Games Include a Conflict?

Approximate Reading Time: 2 minutes Yes. And: No. It depends on how we define things. First, I think it’s important to distinguish between digital games and non-digital or ‘analog’ games in these discussions. Few can agree on a precise definition for ‘game’ and there has … Continue reading

Types of Game Perspectives | Mozzastryl

Approximate Reading Time: < 1 minute For anyone who’s ever wondered what it means for a game to be 1st person, isometric, top-down, etc, here’s a handy illustrated guide: Types of Game Perspectives | Mozzastryl. Here are some simplified images: 1 person likes this post. Like … Continue reading