Approximate Reading Time: 3 minutesThis is a discussion that recently started on one of the LinkedIn lists I’m on. It’s a really good question, but one without a simple answer. Suggested answers have included: There isn’t one thing – games are complex. Must be … Continue reading
Tag Archives: Game Design
Approximate Reading Time: < 1 minute “Working with researchers who are legendary game designers in their own mind” | Pamela M. Kato, EdM, PhD. A nice piece. Researcher also = client here. 1 person likes this post. Like Unlike … Continue reading
Approximate Reading Time: < 1 minuteHere’s why it’s best to wait a bit before developing anything non-trivial in HTML-5 Gamasutra – Features – 7 Things To Know About HTML5. Be the first to like. Like Unlike … Continue reading
Approximate Reading Time: < 1 minuteGamasutra – Features – Sponsored Feature: Data-Oriented Design – Now And In The Future. I know I probably shouldn’t care, but it really irks me when people attach a schnazzy new name to an old idea a claim the idea … Continue reading
Approximate Reading Time: 4 minutesI have seriously misjudged M. David Merrill. His Component Display Theory was very computer sciencey, and unwieldy, and really turned me off; but First Principles is *really* good. Thank you Gail for pointing me at it! I’ve had this notion … Continue reading