Theories of Games and Interaction for Design (3: How can we tell a “Good” game?)

Approximate Reading Time: 3 minutesThis is a re-posting of my reflection for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or … Continue reading

Theories of Games and Interaction for Design (2: Education vs Learning)

Approximate Reading Time: 3 minutesThis is a re-posting of my reflection for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or … Continue reading

Theories of Games and Interaction for Design (2: 3 Responses)

Approximate Reading Time: 5 minutesThese are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses/reactions to queries posted by other … Continue reading

Theories of Games and Interaction for Design (1: 3 Questions)

Approximate Reading Time: 2 minutesThese are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of … Continue reading

Theories of Games and Interaction for Design (1: Theory to the Rescue?)

Approximate Reading Time: 2 minutesThis is a re-posting of my reflection for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Please note: these posts are not intended as any kind of commentary on or … Continue reading

Is the Structure of Current Schooling in Conflict with Video Games?

Approximate Reading Time: 6 minutesMemento Mori | Virtual World Learning and Whyvillle. The G4C Rant (Games for Change) has become quite a thing, at least for those who follow such things. Memento Mori comes from this year’s. How can/do games promote learning? and What … Continue reading

Gamasutra – Features – The Top 10 Things The Game Industry Can Learn from Film Production

Approximate Reading Time: < 1 minuteWell worth the read: How do we utilize these ideas to make higher quality games faster, cheaper? Let’s review! Pre-Production: Develop solid game concepts before production crews are brought in Vet concepts in a similar way to the film script … Continue reading

Question of the Day: What is the most important ” ingredient” to create and sell a successful educative video game????

Approximate Reading Time: 3 minutesThis is a discussion that recently started on one of the LinkedIn lists I’m on. It’s a really good question, but one without a simple answer. Suggested answers have included: There isn’t one thing – games are complex. Must be … Continue reading